#include "X3D_PositionInterpolator.h" #include using namespace std; namespace X3DTK { namespace X3D { PositionInterpolator::PositionInterpolator() : X3DInterpolatorNode() { define(Recorder::getTypeName("PositionInterpolator", "Interpolation")); define(Recorder::getAttribute("keyValue", &PositionInterpolator::_keyValue, MFVec3f())); } PositionInterpolator::~PositionInterpolator() { } void PositionInterpolator::setKeyValue(const MFVec3f &keyValue) { _keyValue = keyValue; } } }