#include "X3D_PositionInterpolator2D.h" #include using namespace std; namespace X3DTK { namespace X3D { PositionInterpolator2D::PositionInterpolator2D() : X3DInterpolatorNode() { define(Recorder::getTypeName("PositionInterpolator2D", "Interpolation")); define(Recorder::getAttribute("keyValue", &PositionInterpolator2D::_keyValue, MFVec2f())); } PositionInterpolator2D::~PositionInterpolator2D() { } void PositionInterpolator2D::setKeyValue(const MFVec2f &keyValue) { _keyValue = keyValue; } } }