#include "X3D_ScalarInterpolator.h" #include using namespace std; namespace X3DTK { namespace X3D { ScalarInterpolator::ScalarInterpolator() : X3DInterpolatorNode() { define(Recorder::getTypeName("ScalarInterpolator", "Interpolation")); define(Recorder::getAttribute("keyValue", &ScalarInterpolator::_keyValue, MFFloat())); } ScalarInterpolator::~ScalarInterpolator() { } void ScalarInterpolator::setKeyValue(const MFFloat &keyValue) { _keyValue = keyValue; } } }