#include "X3D_X3DInterpolatorNode.h" #include using namespace std; namespace X3DTK { namespace X3D { X3DInterpolatorNode::X3DInterpolatorNode() : X3DChildNode() { define(Recorder::getTypeName("X3DInterpolatorNode", "Interpolation")); define(Recorder::getAttribute("key", &X3DInterpolatorNode::_key, MFFloat())); } X3DInterpolatorNode::~X3DInterpolatorNode() { } void X3DInterpolatorNode::setKey(const MFFloat &key) { _key = key; } } }