/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr)
/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef X3DTK_X3D_SPOTLIGHT
#define X3DTK_X3D_SPOTLIGHT
#include "X3DTypes.h"
#include "X3D_X3DLightNode.h"
namespace X3DTK {
namespace X3D {
/*! \brief Base class declared in , part of the
* Lighting component defining a SpotLight
* (
* documentation).
*
* \ingroup X3DSceneGraph
*/
class SpotLight : public X3DLightNode
{
public:
/// Constructor.
SpotLight();
/// Destructor.
virtual ~SpotLight();
/// Sets the attenuation attribute.
void setAttenuation(const SFVec3f &attenuation);
/// Sets the beamWidth attribute.
void setBeamWidth(const SFFloat &beamWidth);
/// Sets the cutOffAngle attribute.
void setCutOffAngle(const SFFloat &cutOffAngle);
/// Sets the direction attribute.
void setDirection(const SFVec3f &direction);
/// Sets the location attribute.
void setLocation(const SFVec3f &location);
/// Sets the radius attribute.
void setRadius(const SFFloat &radius);
/// Gets the attenuation attribute.
inline const SFVec3f &getAttenuation() const {return _attenuation;};
/// Gets the beamWidth attribute.
inline const SFFloat &getBeamWidth() const {return _beamWidth;};
/// Gets the cutOffAngle attribute.
inline const SFFloat &getCutOffAngle() const {return _cutOffAngle;};
/// Gets the direction attribute.
inline const SFVec3f &getDirection() const {return _direction;};
/// Gets the location attribute.
inline const SFVec3f &getLocation() const {return _location;};
/// Gets the radius attribute.
inline const SFFloat &getRadius() const {return _radius;};
private:
/// Attenuation of the point light.
SFVec3f _attenuation;
/// Inner solid angle in which the light source emits light at uniform full intensity.
SFFloat _beamWidth;
/// Outer bound of the solid angle.
SFFloat _cutOffAngle;
/// Direction vector of the illumination emanating from the light source.
SFVec3f _direction;
/// Translation offset of the centre point of the light.
SFVec3f _location;
/// Maximal distance from location that may be illuminated by the light source.
SFFloat _radius;
};
}
}
#endif