#include "X3D_NurbsGroup.h" #include "X3D_NurbsSurface.h" #include using namespace std; namespace X3DTK { namespace X3D { NurbsGroup::NurbsGroup() : X3DGroupingNode(), X3DBoundedObject() { define(Recorder::getTypeName("NurbsGroup", "NURBS")); define(Recorder::getAttribute("tesselationScale", &NurbsGroup::_tesselationScale, 1.0f)); } NurbsGroup::~NurbsGroup() { } void NurbsGroup::setTesselationScale(const SFFloat &tesselationScale) { _tesselationScale = tesselationScale; } } }