#include "X3D_Inline.h" namespace X3DTK { namespace X3D { Inline::Inline() : X3DChildNode(), X3DBoundedObject() { define(Recorder::getTypeName("Inline", "Networking")); define(Recorder::getAttribute("url", &Inline::_url, MFString())); define(Recorder::getAttribute("load", &Inline::_load, true)); } Inline::~Inline() { } void Inline::setLoad(const SFBool &load) { _load = load; } void Inline::setUrl(const MFString &url) { _url = url; } } }