/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_X3D_INLINE_H #define X3DTK_X3D_INLINE_H #include "X3D_X3DChildNode.h" #include "X3D_X3DUrlObject.h" #include "X3D_X3DBoundedObject.h" namespace X3DTK { namespace X3D { /*! \brief Base class declared in , part of the Networking * component defining an Inline. * ( * documentation). * * \ingroup X3DSceneGraph */ class Inline : public X3DChildNode, public X3DBoundedObject { public: /// Constructor. Inline(); /// Destructor. virtual ~Inline(); /// Sets the load attribute. void setLoad(const SFBool &load); /// Sets the url attribute. void setUrl(const MFString &url); /// Gets the load attribute. inline const SFBool &getLoad() const {return _load;}; /// Gets the url attribute. inline const MFString &getUrl() const {return _url;}; private: /// url. MFString _url; /// load. SFBool _load; }; } } #endif