#include "X3D_Normal.h" namespace X3DTK { namespace X3D { Normal::Normal() : X3DNormalNode() { define(Recorder::getTypeName("Normal", "Rendering")); define(Recorder::getAttribute("vector", &Normal::_vector, MFVec3f())); } Normal::~Normal() { } void Normal::setVector(const MFVec3f &vector) { _vector = vector; } } }