#include "X3D_TriangleFanSet.h" #include using namespace std; namespace X3DTK { namespace X3D { TriangleFanSet::TriangleFanSet() : X3DComposedGeometryNode() { define(Recorder::getTypeName("TriangleFanSet", "Rendering")); define(Recorder::getAttribute("convex", &TriangleFanSet::_convex, true)); define(Recorder::getAttribute("creaseAngle", &TriangleFanSet::_creaseAngle, 0.0f)); define(Recorder::getAttribute("fanCount", &TriangleFanSet::_fanCount, MFInt32())); } TriangleFanSet::~TriangleFanSet() { } void TriangleFanSet::setConvex(const SFBool &convex) { _convex = convex; } void TriangleFanSet::setCreaseAngle(const SFFloat &creaseAngle) { _creaseAngle = creaseAngle; } void TriangleFanSet::setFanCount(const MFInt32 &fanCount) { _fanCount = fanCount; } } }