#include "X3D_TriangleSet.h" #include using namespace std; namespace X3DTK { namespace X3D { TriangleSet::TriangleSet() : X3DComposedGeometryNode() { define(Recorder::getTypeName("TriangleSet", "Rendering")); define(Recorder::getAttribute("convex", &TriangleSet::_convex, true)); define(Recorder::getAttribute("creaseAngle", &TriangleSet::_creaseAngle, 0.0f)); } TriangleSet::~TriangleSet() { } void TriangleSet::setConvex(const SFBool &convex) { _convex = convex; } void TriangleSet::setCreaseAngle(const SFFloat &creaseAngle) { _creaseAngle = creaseAngle; } } }