#include "X3D_TriangleStripSet.h" #include using namespace std; namespace X3DTK { namespace X3D { TriangleStripSet::TriangleStripSet() : X3DComposedGeometryNode() { define(Recorder::getTypeName("TriangleStripSet", "Rendering")); define(Recorder::getAttribute("convex", &TriangleStripSet::_convex, true)); define(Recorder::getAttribute("creaseAngle", &TriangleStripSet::_creaseAngle, 0.0f)); define(Recorder::getAttribute("stripCount", &TriangleStripSet::_stripCount, MFInt32())); } TriangleStripSet::~TriangleStripSet() { } void TriangleStripSet::setConvex(const SFBool &convex) { _convex = convex; } void TriangleStripSet::setCreaseAngle(const SFFloat &creaseAngle) { _creaseAngle = creaseAngle; } void TriangleStripSet::setStripCount(const MFInt32 &stripCount) { _stripCount = stripCount; } } }