/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr)
/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef X3DTK_X3D_APPEARANCE_H
#define X3DTK_X3D_APPEARANCE_H
#include "X3DTypes.h"
#include "X3D_X3DAppearanceNode.h"
namespace X3DTK {
namespace X3D {
class X3DMaterialNode;
class X3DTextureNode;
class X3DTextureTransformNode;
class LineProperties;
class FillProperties;
/*! \brief Class declared in , part of the shape component defining an Appearance
* (
* documentation).
*
* \ingroup X3DSceneGraph
*/
class Appearance : public X3DAppearanceNode
{
public:
/// Constructor.
Appearance();
/// Destructor.
virtual ~Appearance();
/// Gets the Material attribute.
inline X3DMaterialNode *getMaterial() const {return _material;};
/// Gets the Texture attribute.
inline X3DTextureNode *getTexture() const {return _texture;};
/// Gets the TextureTransform attribute.
inline X3DTextureTransformNode *getTextureTransform() const {return _textureTransform;};
/// Gets the LineProperties attribute.
inline LineProperties *getLineProperties() const {return _lineProperties;};
/// Gets the FillProperties attribute.
inline FillProperties *getFillProperties() const {return _fillProperties;};
private:
/// Material node.
X3DMaterialNode *_material;
/// Texture node.
X3DTextureNode *_texture;
/// Texture transform node.
X3DTextureTransformNode *_textureTransform;
/// Line properties.
LineProperties *_lineProperties;
/// Fill properties.
FillProperties *_fillProperties;
};
}
}
#endif