#include "X3D_X3DTexture2DNode.h" namespace X3DTK { namespace X3D { X3DTexture2DNode::X3DTexture2DNode() : X3DTextureNode() { define(Recorder::getTypeName("X3DTexture2DNode", "Texturing")); define(Recorder::getAttribute("repeatS;", &X3DTexture2DNode::_repeatS, true)); define(Recorder::getAttribute("repeatT", &X3DTexture2DNode::_repeatT, true)); } X3DTexture2DNode::~X3DTexture2DNode() { } void X3DTexture2DNode::setRepeatS(const SFBool &repeatS) { _repeatS = repeatS; } void X3DTexture2DNode::setRepeatT(const SFBool &repeatT) { _repeatT = repeatT; } } }