#include "X3D_X3DTextureNode.h" #include using namespace std; namespace X3DTK { namespace X3D { X3DTextureNode::X3DTextureNode() : X3DAppearanceChildNode() { define(Recorder::getTypeName("X3DTextureNode", "Texturing")); } X3DTextureNode::~X3DTextureNode() { } } }