/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_X3D_X3DTEXTURETRANSFORM2DNODE_H #define X3DTK_X3D_X3DTEXTURETRANSFORM2DNODE_H #include "X3DTypes.h" #include "X3D_X3DTextureTransformNode.h" namespace X3DTK { namespace X3D { /*! \brief Class declared in , part of the * Texturing component defining a X3DTextureTransform2DNode * ( * documentation). * * \ingroup X3DSceneGraph */ class X3DTextureTransform2DNode : public X3DTextureTransformNode { public: /// Constructor. X3DTextureTransform2DNode(); /// Destructor. virtual ~X3DTextureTransform2DNode(); /// Sets the center of the transformation. void setCenter(const SFVec2f ¢er); /// Sets the rotation of the transformation. void setRotation(const SFFloat &rotation); /// Sets the scale of the transformation. void setScale(const SFVec2f &scale); /// Sets the translation of the transformation. void setTranslation(const SFVec2f &translation); /// Gets the center of the transformation. inline const SFVec2f &getCenter() const {return _center;}; /// Gets the rotation of the transformation. inline const SFFloat &getRotation() const {return _rotation;}; /// Gets the scale of the transformation. inline const SFVec2f &getScale() const {return _scale;}; /// Gets the translation of the transformation. inline const SFVec2f &getTranslation() const {return _translation;}; private: /// Center attribute. SFVec2f _center; /// Rotation attribute. SFFloat _rotation; /// Scale attribute. SFVec2f _scale; /// Translation attribute. SFVec2f _translation; }; } } #endif