TEMPLATE = lib CONFIG *= staticlib TARGET = x3dglrenderer HEADERS = \ GL_BBoxDrawArray.h \ GL_RendererCoreVisitor.h \ GL_RendererStateVariables.h \ GL_BBox.h \ GL_Renderer.h \ GL_RendererGroupingVisitor.h \ GL_RendererRenderingVisitor.h \ GL_RendererShapeVisitor.h \ GL_RendererTexturingVisitor.h \ SOURCES = \ GL_BBoxDrawArray.cpp \ GL_RendererCoreVisitor.cpp \ GL_RendererStateVariables.cpp \ GL_BBox.cpp \ GL_Renderer.cpp \ GL_RendererGroupingVisitor.cpp \ GL_RendererRenderingVisitor.cpp \ GL_RendererShapeVisitor.cpp \ GL_RendererTexturingVisitor.cpp \ include(../../../X3DToolKit.pri) INCLUDEPATH += ../../../../include/X3DTK INCLUDEPATH += ../../../../include/X3DTK/private DESTDIR = ../../../../lib/static OBJECTS_DIR = ../../../../obj