/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_GL_UPDATER_H #define X3DTK_GL_UPDATER_H #include "GL_UpdaterStateVariables.h" #include "X3DOnePassProcessor.h" #include "GL_X3DNode.h" namespace X3DTK { namespace GL { /*! \brief Class declared in providing a processor that * updates the content of the GL scene graph from the X3D scene graph. * * The nodes of the GL scene graph contain specific informations for the GL rendering * that need to be synchronized with those of the X3D scene graph. For example * the X3DTK::GL::IndexedFaceSet node contain vertex arrays which are updated from * the X3DTK::X3D::IndexedFaceSet, X3DTK::X3D::Coordinate, X3DTK::X3D::Normal, * X3DTK::X3D::TextureCoordinate and X3DTK::X3D::Color. * * \ingroup GL */ class Updater : public X3DOnePassProcessor { public: /// Constructor. Updater(); /// Destructor. virtual ~Updater(); /// Updates the sub scene graph. virtual void update(X3DNode *N); }; } } #endif