/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr)
/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef X3DTK_MESH_FACESDRAWER_H
#define X3DTK_MESH_FACESDRAWER_H
#include "MESH_FacesDrawerStateVariables.h"
#include "X3DOnePassProcessor.h"
#include "MESH_SceneGraphTypes.h"
#include "DFSGraphTraversal.h"
#include "MESH_FacesDrawerCoreVisitor.h"
#include "MESH_Mesh.h"
#include "MESH_MeshData.h"
namespace X3DTK {
namespace MESH {
/*! \brief Class declared in providing a processor that
* draws the faces of the MESH scene graph.
*
* Faces can be rendered in three ways depending on the rendering mode:
* \li In the REAL mode, faces are drawn as they would appear if drawn by a X3DTK::GL::Renderer.
* \li In the IFS mode, faces have one color per X3DTK::MESH::IndexedFaceSet.
* \li In the CONNCOMS mode, faces have one color per X3DTK::MESH::Vertex,
* equivalent to a connected component, if the model is well connected.
*
* \ingroup MESH
*/
template
class TemplateFacesDrawer : public X3DOnePassProcessor
{
public:
/// Constructor.
TemplateFacesDrawer();
/// Destructor.
virtual ~TemplateFacesDrawer();
/// Sets the one color per mesh parameter.
void changeModel();
/// Draws the faces.
void draw(X3DNode *N, bool selection = false);
/// Draws the faces.
void drawSelected(X3DNode *N);
// Get ith Mesh of the scene.
inline TemplateMesh *getMesh(int i) const;
// Gets stored transformation matrix associated with a given Mesh.
inline const SFMatrix34f &getMatrix(int i) const;
/// Gets the ith face of the jth Mesh.
inline SFTemplateFace *getFaceOfMesh(int i, int j) const;
/// Sets the rendering mode.
void setRenderingMode(FaceMode mode);
/// Sets the selected nodes to draw. If empty, then all the graph is drawn.
void setSelectedNodes(const MFNode &selectedNodes);
};
/// Default TemplateFacesDrawer.
typedef TemplateFacesDrawer FacesDrawer;
}
}
#include "MESH_FacesDrawer.inl"
#endif