/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_X3D_GLBUILDER_H #define X3DTK_X3D_GLBUILDER_H #include "X3D_GLBuilderStateVariables.h" #include "X3DOnePassProcessor.h" #include "X3D_Scene.h" #include "GL_Scene.h" namespace X3DTK { namespace X3D { /*! \brief Class declared in providing a processor * that builds a GL scene graph from an X3D scene graph. * * Some informations are lost during the conversion. An X3DTK::GL::IndexedFaceSet * is made up of triangular faces, whereas an X3DTK::X3D::IndexedFaceSet can have * polygonal faces. The resulting scene graph looks like the X3D one but * X3DTK::GL::IndexedFaceSet nodes have no child. For more details about the MESH scene graph, * see the \ref GLSceneGraphAPI "GL" scene graph page. * * \ingroup X3D */ class GLBuilder : public X3DOnePassProcessor { public: /// Constructor. GLBuilder(); /// Destructor. virtual ~GLBuilder(); /// Converts the X3D sub scene graph of which root is N, to an GL scene graph. virtual GL::X3DNode *build(X3DNode *N); /// Builds the GL scene from S. GL::Scene *build(Scene *S); }; } } #endif