TEMPLATE = lib CONFIG *= staticlib TARGET = x3dglbuilder HEADERS = \ X3D_GLBuilder.h \ X3D_GLBuilderGeometry3DVisitor.h \ X3D_GLBuilderGroupingVisitor.h \ X3D_GLBuilderShapeVisitor.h \ X3D_GLBuilderCoreVisitor.h \ X3D_GLBuilderStateVariables.h \ X3D_GLBuilderRenderingVisitor.h \ X3D_GLBuilderTexturingVisitor.h \ X3D_GLBuilderNavigationVisitor.h SOURCES = \ X3D_GLBuilder.cpp \ X3D_GLBuilderGeometry3DVisitor.cpp \ X3D_GLBuilderGroupingVisitor.cpp \ X3D_GLBuilderShapeVisitor.cpp \ X3D_GLBuilderCoreVisitor.cpp \ X3D_GLBuilderStateVariables.cpp \ X3D_GLBuilderRenderingVisitor.cpp \ X3D_GLBuilderTexturingVisitor.cpp \ X3D_GLBuilderNavigationVisitor.cpp include(../../../X3DToolKit.pri) INCLUDEPATH += ../../../../include/X3DTK INCLUDEPATH += ../../../../include/X3DTK/private DESTDIR = ../../../../lib/static OBJECTS_DIR = ../../../../obj