/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr)
/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/
/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.
/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
/// Lesser General Public License for more details.
/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef X3DTK_X3D_MESHBUILDER_H
#define X3DTK_X3D_MESHBUILDER_H
#include "X3DOnePassProcessor.h"
#include "X3D_MeshBuilderStateVariables.h"
#include "DFSGraphTraversal.h"
#include "X3D_MeshBuilderCoreVisitor.h"
#include "X3D_MeshBuilderGeometry3DVisitor.h"
#include "X3D_MeshBuilderGroupingVisitor.h"
#include "X3D_MeshBuilderShapeVisitor.h"
#include "X3D_MeshBuilderRenderingVisitor.h"
#include "X3D_Scene.h"
#include "MESH_Scene.h"
#include "MESH_MeshData.h"
namespace X3DTK {
namespace X3D {
/*! \brief Class declared in providing a processor
* that builds a MESH scene graph from the X3D scene graph.
*
* Unlike X3DTK::X3D::GLBuilder, no information is lost during the conversion. There
* are less MESH nodes than X3D ones, but the processor clones the sub graphs which
* cannot be translated. For more details about the MESH scene graph, see the
* \ref MESHSceneGraphAPI "MESH" scene graph page.
*
* \ingroup X3D
*/
template
class TemplateMeshBuilder : public X3DOnePassProcessor
{
public:
/// Constructor.
TemplateMeshBuilder();
/// Virtual destructor.
virtual ~TemplateMeshBuilder();
/// Builds the MESH sub scene graph from N.
virtual MESH::X3DNode *build(X3DNode *N);
/// Builds the MESH scene from S.
MESH::Scene *build(Scene *S);
};
/// Default TemplateMeshBuilder.
typedef TemplateMeshBuilder MeshBuilder;
}
}
#include "X3D_MeshBuilder.inl"
#endif