/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_X3D_SCENESAVER_H #define X3DTK_X3D_SCENESAVER_H #include "X3D_SceneSaverStateVariables.h" #include "X3DMultiPassProcessor.h" namespace X3DTK { namespace X3D { class Scene; /*! \brief Class declared in providing a processor * that saves the content of an X3D scene graph into a file. * * The processor uses the X3DTK::X3D::X3DNode::write method to write the content of * the nodes. If the scene graph contains shared nodes which have no name (DEF attribute), * then an arbitratry one is assigned. * * \ingroup X3D */ class SceneSaver : public X3DMultiPassProcessor { public: /// Constructor. SceneSaver(); /// Destructor. virtual ~SceneSaver(); /// Writes the content of S in file. virtual void saveAs(Scene *S, const SFString &fileName); /// Writes the content of S in file. virtual void save(Scene *S); }; } } #endif