/// This file is part of the X3DToolKit library /// Copyright (C) 2002-2004 Yannick Le Goc (legoc@imag.fr) /// http://artis.imag.fr/Members/Yannick.Legoc/X3D/ /// This library is free software; you can redistribute it and/or /// modify it under the terms of the GNU Lesser General Public /// License as published by the Free Software Foundation; either /// version 2.1 of the License, or (at your option) any later version. /// This library is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU /// Lesser General Public License for more details. /// You should have received a copy of the GNU Lesser General Public /// License along with this library; if not, write to the Free Software /// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef X3DTK_X3DACTOR_H #define X3DTK_X3DACTOR_H #include "X3DTypes.h" namespace X3DTK { /*! \brief Abstract Class declared in defining the concept of actor. * * \ingroup processor */ class X3DActor { public: /// Constructor. X3DActor(); /// Destructor. virtual ~X3DActor() = 0; // Deletes the components when the actor is deleted. void setAutoDeleteComponents(bool value); /// Empties the list of component and deletes them if deleteComponents is TRUE /// and autoDelete is TRUE. virtual void reset() = 0; protected: /// If autoDelete is set to TRUE, when the proxy is removed, the components are /// removed too. bool autoDelete; }; } #endif