include(X3DToolKit.pri) TEMPLATE = lib TARGET = X3DTK contains(DEFINES, XERCES) { CONFIG -= qt } else { contains(DEFINES, LIBXML) { CONFIG -= qt } else { CONFIG *= qt } } CONFIG *= opengl thread release win32:CONFIG += dll rtti win32:DEFINES += X3DTK_EXPORTS unix:QMAKE_CFLAGS_RELEASE -= -g unix:QMAKE_CXXFLAGS_RELEASE -= -g VERSION = 1.0.1 DESTDIR = ../lib OBJECTS_DIR = ../obj INCLUDEPATH += ../include/X3DTK INCLUDEPATH += ../include/X3DTK/private win32:INCLUDEPATH += ../contrib/jpeg win32:INCLUDEPATH += ../contrib/xerces-c_2_3_0-win32/include HEADERS += functionalities/generic/Cloner/ClonerAbstractVisitor.h HEADERS += functionalities/generic/Cloner/Cloner.h HEADERS += functionalities/generic/Cloner/ClonerStateVariables.h HEADERS += functionalities/generic/GraphTester/GraphTesterAbstractVisitor.h HEADERS += functionalities/generic/GraphTester/GraphTester.h HEADERS += functionalities/generic/GraphTester/GraphTesterStateVariables.h HEADERS += functionalities/generic/MemReleaser/MemReleaserAbstractVisitor.h HEADERS += functionalities/generic/MemReleaser/MemReleaser.h HEADERS += functionalities/generic/MemReleaser/MemReleaserStateVariables.h HEADERS += functionalities/generic/SimpleX3DGLScene/SimpleX3DGLScene.h HEADERS += functionalities/generic/SimplifiedMeshScene/SimplifiedMeshScene.h HEADERS += functionalities/GL/GL_Renderer/GL_BBoxDrawArray.h HEADERS += functionalities/GL/GL_Renderer/GL_BBox.h HEADERS += functionalities/GL/GL_Renderer/GL_RendererCoreVisitor.h HEADERS += functionalities/GL/GL_Renderer/GL_RendererGroupingVisitor.h HEADERS += functionalities/GL/GL_Renderer/GL_Renderer.h HEADERS += functionalities/GL/GL_Renderer/GL_RendererRenderingVisitor.h HEADERS += functionalities/GL/GL_Renderer/GL_RendererShapeVisitor.h HEADERS += functionalities/GL/GL_Renderer/GL_RendererStateVariables.h HEADERS += functionalities/GL/GL_Renderer/GL_RendererTexturingVisitor.h HEADERS += functionalities/GL/GL_Updater/GL_UpdaterCoreVisitor.h HEADERS += functionalities/GL/GL_Updater/GL_Updater.h HEADERS += functionalities/GL/GL_Updater/GL_UpdaterStateVariables.h HEADERS += functionalities/MESH/MESH_ConnectedComComputer/MESH_ConnectedComComputerCoreVisitor.h HEADERS += functionalities/MESH/MESH_ConnectedComComputer/MESH_ConnectedComComputer.h HEADERS += functionalities/MESH/MESH_ConnectedComComputer/MESH_ConnectedComComputerMeshCoreVisitor.h HEADERS += functionalities/MESH/MESH_ConnectedComComputer/MESH_ConnectedComComputerStateVariables.h HEADERS += functionalities/MESH/MESH_EdgesDrawer/MESH_EdgesDrawerCoreVisitor.h HEADERS += functionalities/MESH/MESH_EdgesDrawer/MESH_EdgesDrawer.h HEADERS += functionalities/MESH/MESH_EdgesDrawer/MESH_EdgesDrawerStateVariables.h HEADERS += functionalities/MESH/MESH_FacesDrawer/MESH_FacesDrawerCoreVisitor.h HEADERS += functionalities/MESH/MESH_FacesDrawer/MESH_FacesDrawer.h HEADERS += functionalities/MESH/MESH_FacesDrawer/MESH_FacesDrawerStateVariables.h HEADERS += functionalities/MESH/MESH_MeshSimplifier/MESH_MeshSimplifierCoreVisitor.h HEADERS += functionalities/MESH/MESH_MeshSimplifier/MESH_MeshSimplifier.h HEADERS += functionalities/MESH/MESH_MeshSimplifier/MESH_MeshSimplifierStateVariables.h HEADERS += functionalities/MESH/MESH_NormalsDrawer/MESH_NormalsDrawerCoreVisitor.h HEADERS += functionalities/MESH/MESH_NormalsDrawer/MESH_NormalsDrawer.h HEADERS += functionalities/MESH/MESH_NormalsDrawer/MESH_NormalsDrawerStateVariables.h HEADERS += functionalities/MESH/MESH_NormalsFlipper/MESH_NormalsFlipperCoreVisitor.h HEADERS += functionalities/MESH/MESH_NormalsFlipper/MESH_NormalsFlipper.h HEADERS += functionalities/MESH/MESH_NormalsFlipper/MESH_NormalsFlipperStateVariables.h HEADERS += functionalities/MESH/MESH_NormalsInverter/MESH_NormalsInverterCoreVisitor.h HEADERS += functionalities/MESH/MESH_NormalsInverter/MESH_NormalsInverter.h HEADERS += functionalities/MESH/MESH_NormalsInverter/MESH_NormalsInverterStateVariables.h HEADERS += functionalities/MESH/MESH_NormalsUpdater/MESH_NormalsUpdaterFacesCoreVisitor.h HEADERS += functionalities/MESH/MESH_NormalsUpdater/MESH_NormalsUpdater.h HEADERS += functionalities/MESH/MESH_NormalsUpdater/MESH_NormalsUpdaterStateVariables.h HEADERS += functionalities/MESH/MESH_NormalsUpdater/MESH_NormalsUpdaterVerticesCoreVisitor.h HEADERS += functionalities/MESH/MESH_PrimitiveMeshBuilder/MESH_PrimitiveMeshBuilder.h HEADERS += functionalities/MESH/MESH_PrimitiveMeshBuilder/MESH_PrimitiveMeshBuilderStateVariables.h HEADERS += functionalities/MESH/MESH_PrimitiveMeshBuilder/X3D_PrimitiveMeshBuilderGeometry3DVisitor.h HEADERS += functionalities/MESH/MESH_StatsCalculator/MESH_Info.h HEADERS += functionalities/MESH/MESH_StatsCalculator/MESH_StatsCalculatorCoreVisitor.h HEADERS += functionalities/MESH/MESH_StatsCalculator/MESH_StatsCalculator.h HEADERS += functionalities/MESH/MESH_StatsCalculator/MESH_StatsCalculatorStateVariables.h HEADERS += functionalities/MESH/MESH_VerticesDrawer/MESH_VerticesDrawerCoreVisitor.h HEADERS += functionalities/MESH/MESH_VerticesDrawer/MESH_VerticesDrawer.h HEADERS += functionalities/MESH/MESH_VerticesDrawer/MESH_VerticesDrawerStateVariables.h HEADERS += functionalities/MESH/MESH_X3DBuilder/MESH_X3DBuilderCoreVisitor.h HEADERS += functionalities/MESH/MESH_X3DBuilder/MESH_X3DBuilder.h HEADERS += functionalities/MESH/MESH_X3DBuilder/MESH_X3DBuilderStateVariables.h HEADERS += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdaterCoreVisitor.h HEADERS += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdaterGeometry3DVisitor.h HEADERS += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdaterGroupingVisitor.h HEADERS += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdater.h HEADERS += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdaterNavigationVisitor.h HEADERS += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdaterRenderingVisitor.h HEADERS += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdaterShapeVisitor.h HEADERS += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdaterStateVariables.h HEADERS += functionalities/X3D/X3D_CoordMerger/X3D_CoordMerger.h HEADERS += functionalities/X3D/X3D_CoordMerger/X3D_CoordMergerRenderingVisitor.h HEADERS += functionalities/X3D/X3D_CoordMerger/X3D_CoordMergerStateVariables.h HEADERS += functionalities/X3D/X3D_FileValidator/X3D_FileValidatorCoreVisitor.h HEADERS += functionalities/X3D/X3D_FileValidator/X3D_FileValidatorGeometry3DVisitor.h HEADERS += functionalities/X3D/X3D_FileValidator/X3D_FileValidator.h HEADERS += functionalities/X3D/X3D_FileValidator/X3D_FileValidatorStateVariables.h HEADERS += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderCoreVisitor.h HEADERS += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderGeometry3DVisitor.h HEADERS += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderGroupingVisitor.h HEADERS += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilder.h HEADERS += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderNavigationVisitor.h HEADERS += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderRenderingVisitor.h HEADERS += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderShapeVisitor.h HEADERS += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderStateVariables.h HEADERS += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderTexturingVisitor.h HEADERS += functionalities/X3D/X3D_InlineLoader/X3D_InlineLoaderCoreVisitor.h HEADERS += functionalities/X3D/X3D_InlineLoader/X3D_InlineLoader.h HEADERS += functionalities/X3D/X3D_InlineLoader/X3D_InlineLoaderNetworkingVisitor.h HEADERS += functionalities/X3D/X3D_InlineLoader/X3D_InlineLoaderStateVariables.h HEADERS += functionalities/X3D/X3D_MeshBuilder/X3D_MeshBuilderCoreVisitor.h HEADERS += functionalities/X3D/X3D_MeshBuilder/X3D_MeshBuilderGeometry3DVisitor.h HEADERS += functionalities/X3D/X3D_MeshBuilder/X3D_MeshBuilderGroupingVisitor.h HEADERS += functionalities/X3D/X3D_MeshBuilder/X3D_MeshBuilder.h HEADERS += functionalities/X3D/X3D_MeshBuilder/X3D_MeshBuilderRenderingVisitor.h HEADERS += functionalities/X3D/X3D_MeshBuilder/X3D_MeshBuilderShapeVisitor.h HEADERS += functionalities/X3D/X3D_MeshBuilder/X3D_MeshBuilderStateVariables.h HEADERS += functionalities/X3D/X3D_SceneSaver/X3D_SceneSaverGetCoreVisitor.h HEADERS += functionalities/X3D/X3D_SceneSaver/X3D_SceneSaver.h HEADERS += functionalities/X3D/X3D_SceneSaver/X3D_SceneSaverSetCoreVisitor.h HEADERS += functionalities/X3D/X3D_SceneSaver/X3D_SceneSaverStateVariables.h HEADERS += functionalities/X3D/X3D_SceneSaver/X3D_SceneSaverWriteCoreVisitor.h HEADERS += functionalities/X3D/X3D_SharedCoordComputer/X3D_SharedCoordComputer.h HEADERS += functionalities/X3D/X3D_SharedCoordComputer/X3D_SharedCoordComputerRenderingVisitor.h HEADERS += functionalities/X3D/X3D_SharedCoordComputer/X3D_SharedCoordComputerStateVariables.h HEADERS += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslator.h HEADERS += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslatorMulCoreVisitor.h HEADERS += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslatorMulGroupingVisitor.h HEADERS += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslatorMulNavigationVisitor.h HEADERS += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslatorMulRenderingVisitor.h HEADERS += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslatorReplaceGroupingVisitor.h HEADERS += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslatorShareCoreVisitor.h HEADERS += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslatorStateVariables.h HEADERS += GLSceneGraph/base/GL_SceneGraphTypes.h HEADERS += GLSceneGraph/componentActors/GL_CoreVisitor.h HEADERS += GLSceneGraph/componentActors/GL_Geometry3DVisitor.h HEADERS += GLSceneGraph/componentActors/GL_GroupingVisitor.h HEADERS += GLSceneGraph/componentActors/GL_RenderingVisitor.h HEADERS += GLSceneGraph/componentActors/GL_ShapeVisitor.h HEADERS += GLSceneGraph/componentActors/GL_TexturingVisitor.h HEADERS += GLSceneGraph/nodes/Core/GL_Scene.h HEADERS += GLSceneGraph/nodes/Core/GL_X3DNode.h HEADERS += GLSceneGraph/nodes/Geometry3D/BoxDrawArray.h HEADERS += GLSceneGraph/nodes/Geometry3D/ConeDrawArray.h HEADERS += GLSceneGraph/nodes/Geometry3D/CylinderDrawArray.h HEADERS += GLSceneGraph/nodes/Geometry3D/GL_Box.h HEADERS += GLSceneGraph/nodes/Geometry3D/GL_Cone.h HEADERS += GLSceneGraph/nodes/Geometry3D/GL_Cylinder.h HEADERS += GLSceneGraph/nodes/Geometry3D/GL_IndexedFaceSet.h HEADERS += GLSceneGraph/nodes/Geometry3D/GL_Sphere.h HEADERS += GLSceneGraph/nodes/Geometry3D/SphereDrawArray.h HEADERS += GLSceneGraph/nodes/Grouping/GL_Group.h HEADERS += GLSceneGraph/nodes/Grouping/GL_StaticGroup.h HEADERS += GLSceneGraph/nodes/Grouping/GL_Switch.h HEADERS += GLSceneGraph/nodes/Grouping/GL_Transform.h HEADERS += GLSceneGraph/nodes/Grouping/GL_X3DChildNode.h HEADERS += GLSceneGraph/nodes/Grouping/GL_X3DGroupingNode.h HEADERS += GLSceneGraph/nodes/Rendering/GL_IndexedLineSet.h HEADERS += GLSceneGraph/nodes/Rendering/GL_PointSet.h HEADERS += GLSceneGraph/nodes/Rendering/GL_TriangleFanSet.h HEADERS += GLSceneGraph/nodes/Rendering/GL_TriangleSet.h HEADERS += GLSceneGraph/nodes/Rendering/GL_TriangleStripSet.h HEADERS += GLSceneGraph/nodes/Rendering/GL_X3DComposedGeometryNode.h HEADERS += GLSceneGraph/nodes/Rendering/GL_X3DGeometryNode.h HEADERS += GLSceneGraph/nodes/Shape/GL_Appearance.h HEADERS += GLSceneGraph/nodes/Shape/GL_FillProperties.h HEADERS += GLSceneGraph/nodes/Shape/GL_LineProperties.h HEADERS += GLSceneGraph/nodes/Shape/GL_Material.h HEADERS += GLSceneGraph/nodes/Shape/GL_Shape.h HEADERS += GLSceneGraph/nodes/Shape/GL_X3DAppearanceChildNode.h HEADERS += GLSceneGraph/nodes/Shape/GL_X3DAppearanceNode.h HEADERS += GLSceneGraph/nodes/Shape/GL_X3DMaterialNode.h HEADERS += GLSceneGraph/nodes/Shape/GL_X3DShapeNode.h HEADERS += GLSceneGraph/nodes/Texturing/GL_ImageTexture.h HEADERS += GLSceneGraph/nodes/Texturing/GL_TextureTransform.h HEADERS += GLSceneGraph/nodes/Texturing/GL_X3DTexture2DNode.h HEADERS += GLSceneGraph/nodes/Texturing/GL_X3DTextureNode.h HEADERS += GLSceneGraph/nodes/Texturing/GL_X3DTextureTransform2DNode.h HEADERS += GLSceneGraph/nodes/Texturing/GL_X3DTextureTransformNode.h HEADERS += kernel/abstractNode/CreationFunction.h HEADERS += kernel/abstractNode/SFComponent.h HEADERS += kernel/abstractNode/SFSceneGraph.h HEADERS += kernel/abstractNode/SFType.h HEADERS += kernel/abstractNode/X3DAbstractNode.h HEADERS += kernel/abstractNode/X3DAttributeRecorder.h HEADERS += kernel/abstractNode/X3DField.h HEADERS += kernel/abstractNode/X3DMemberFunctor.h HEADERS += kernel/abstractNode/X3DMFNodeFunctor.h HEADERS += kernel/abstractNode/X3DMFNodeRecorder.h HEADERS += kernel/abstractNode/X3DRoute.h HEADERS += kernel/abstractNode/X3DSFNodeFunctor.h HEADERS += kernel/abstractNode/X3DSFNodeRecorder.h HEADERS += kernel/base/BaseRecorder.h HEADERS += kernel/base/BBox.h HEADERS += kernel/base/CLog.h HEADERS += kernel/base/Platform.h HEADERS += kernel/base/Recorder.h HEADERS += kernel/base/SFMatrix34f.h HEADERS += kernel/base/SFPoint2f.h HEADERS += kernel/base/SFPoint3f.h HEADERS += kernel/base/SFString.h HEADERS += kernel/base/SFVec2f.h HEADERS += kernel/base/SFVec3f.h HEADERS += kernel/base/Signal.h HEADERS += kernel/base/TypeList.h HEADERS += kernel/base/X3DBaseTypes.h HEADERS += kernel/base/X3DFileElement.h HEADERS += kernel/base/X3DNodeCloner.h HEADERS += kernel/base/X3DTypes.h HEADERS += kernel/image/Image.h HEADERS += kernel/image/JPGImageType.h HEADERS += kernel/processor/AbstractVisitor.h HEADERS += kernel/processor/DFSGraphTraversal.h HEADERS += kernel/processor/DFSWalker.h HEADERS += kernel/processor/EnterFunction.h HEADERS += kernel/processor/GraphTraversal.h HEADERS += kernel/processor/LeaveFunction.h HEADERS += kernel/processor/NodeFactory.h HEADERS += kernel/processor/ProcessHistory.h HEADERS += kernel/processor/Progress.h HEADERS += kernel/processor/Singleton.h HEADERS += kernel/processor/StateVariables.h HEADERS += kernel/processor/VisitingFunctions.h HEADERS += kernel/processor/Visitor.h HEADERS += kernel/processor/Walker.h HEADERS += kernel/processor/WalkOnFunction.h HEADERS += kernel/processor/X3DActor.h HEADERS += kernel/processor/X3DComponent.h HEADERS += kernel/processor/X3DComponentVisitor.h HEADERS += kernel/processor/X3DFunction.h HEADERS += kernel/processor/X3DMultiPassProcessor.h HEADERS += kernel/processor/X3DOnePassProcessor.h HEADERS += kernel/processor/X3DProcessor.h HEADERS += MeshSceneGraph/base/MESH_BaseSFEdge.h HEADERS += MeshSceneGraph/base/MESH_BaseSFFace.h HEADERS += MeshSceneGraph/base/MESH_BaseSFVertex.h HEADERS += MeshSceneGraph/base/MESH_SceneGraphTypes.h HEADERS += MeshSceneGraph/base/MESH_SFDirectEdge.h HEADERS += MeshSceneGraph/base/MESH_SFEdgeContent.h HEADERS += MeshSceneGraph/base/MESH_SFEdge.h HEADERS += MeshSceneGraph/base/MESH_SFFace.h HEADERS += MeshSceneGraph/base/MESH_SFIndirectEdge.h HEADERS += MeshSceneGraph/base/MESH_SFVertex.h HEADERS += MeshSceneGraph/componentActors/MESH_CoreVisitor.h HEADERS += MeshSceneGraph/nodes/Core/MESH_MeshData.h HEADERS += MeshSceneGraph/nodes/Core/MESH_Mesh.h HEADERS += MeshSceneGraph/nodes/Core/MESH_Scene.h HEADERS += MeshSceneGraph/nodes/Core/MESH_Shape.h HEADERS += MeshSceneGraph/nodes/Core/MESH_Switch.h HEADERS += MeshSceneGraph/nodes/Core/MESH_Transform.h HEADERS += MeshSceneGraph/nodes/Core/MESH_Vertex.h HEADERS += MeshSceneGraph/nodes/Core/MESH_X3DGroupingNode.h HEADERS += MeshSceneGraph/nodes/Core/MESH_X3DMeshNode.h HEADERS += MeshSceneGraph/nodes/Core/MESH_X3DNode.h HEADERS += MeshSceneGraph/nodes/Core/MESH_X3DVertexNode.h HEADERS += X3DLoader/componentCreators/X3D_CoreCreator.h HEADERS += X3DLoader/componentCreators/X3D_Geometry3DCreator.h HEADERS += X3DLoader/componentCreators/X3D_GroupingCreator.h HEADERS += X3DLoader/componentCreators/X3D_InterpolationCreator.h HEADERS += X3DLoader/componentCreators/X3D_LightingCreator.h HEADERS += X3DLoader/componentCreators/X3D_NavigationCreator.h HEADERS += X3DLoader/componentCreators/X3D_NetworkingCreator.h HEADERS += X3DLoader/componentCreators/X3D_NURBSCreator.h HEADERS += X3DLoader/componentCreators/X3D_RenderingCreator.h HEADERS += X3DLoader/componentCreators/X3D_ShapeCreator.h HEADERS += X3DLoader/componentCreators/X3D_TexturingCreator.h HEADERS += X3DLoader/X3D_Creator.h HEADERS += X3DLoader/X3D_Loader.h HEADERS += X3DLoader/X3DLoader.h HEADERS += X3DLoader/X3D_X3DComponentCreator.h HEADERS += X3DLoader/X3D_X3DXmlLoader.h HEADERS += X3DLoader/XercesFileElement.h HEADERS += X3DSceneGraph/base/X3D_SceneGraphTypes.h HEADERS += X3DSceneGraph/componentActors/X3D_CoreVisitor.h HEADERS += X3DSceneGraph/componentActors/X3D_Geometry3DVisitor.h HEADERS += X3DSceneGraph/componentActors/X3D_GroupingVisitor.h HEADERS += X3DSceneGraph/componentActors/X3D_InterpolationVisitor.h HEADERS += X3DSceneGraph/componentActors/X3D_LightingVisitor.h HEADERS += X3DSceneGraph/componentActors/X3D_NavigationVisitor.h HEADERS += X3DSceneGraph/componentActors/X3D_NetworkingVisitor.h HEADERS += X3DSceneGraph/componentActors/X3D_NURBSVisitor.h HEADERS += X3DSceneGraph/componentActors/X3D_RenderingVisitor.h HEADERS += X3DSceneGraph/componentActors/X3D_ShapeVisitor.h HEADERS += X3DSceneGraph/componentActors/X3D_TexturingVisitor.h HEADERS += X3DSceneGraph/nodes/Core/X3D_Scene.h HEADERS += X3DSceneGraph/nodes/Core/X3D_X3DNode.h HEADERS += X3DSceneGraph/nodes/Core/X3D_X3DObject.h HEADERS += X3DSceneGraph/nodes/Core/X3D_X3DSensorNode.h HEADERS += X3DSceneGraph/nodes/Geometry3D/X3D_Box.h HEADERS += X3DSceneGraph/nodes/Geometry3D/X3D_Cone.h HEADERS += X3DSceneGraph/nodes/Geometry3D/X3D_Cylinder.h HEADERS += X3DSceneGraph/nodes/Geometry3D/X3D_IndexedFaceSet.h HEADERS += X3DSceneGraph/nodes/Geometry3D/X3D_Sphere.h HEADERS += X3DSceneGraph/nodes/Grouping/X3D_Group.h HEADERS += X3DSceneGraph/nodes/Grouping/X3D_StaticGroup.h HEADERS += X3DSceneGraph/nodes/Grouping/X3D_Switch.h HEADERS += X3DSceneGraph/nodes/Grouping/X3D_Transform.h HEADERS += X3DSceneGraph/nodes/Grouping/X3D_X3DBoundedObject.h HEADERS += X3DSceneGraph/nodes/Grouping/X3D_X3DChildNode.h HEADERS += X3DSceneGraph/nodes/Grouping/X3D_X3DGroupingNode.h HEADERS += X3DSceneGraph/nodes/Interpolation/X3D_ColorInterpolator.h HEADERS += X3DSceneGraph/nodes/Interpolation/X3D_CoordinateInterpolator2D.h HEADERS += X3DSceneGraph/nodes/Interpolation/X3D_CoordinateInterpolator.h HEADERS += X3DSceneGraph/nodes/Interpolation/X3D_NormalInterpolator.h HEADERS += X3DSceneGraph/nodes/Interpolation/X3D_OrientationInterpolator.h HEADERS += X3DSceneGraph/nodes/Interpolation/X3D_PositionInterpolator2D.h HEADERS += X3DSceneGraph/nodes/Interpolation/X3D_PositionInterpolator.h HEADERS += X3DSceneGraph/nodes/Interpolation/X3D_ScalarInterpolator.h HEADERS += X3DSceneGraph/nodes/Interpolation/X3D_X3DInterpolatorNode.h HEADERS += X3DSceneGraph/nodes/Lighting/X3D_DirectionalLight.h HEADERS += X3DSceneGraph/nodes/Lighting/X3D_PointLight.h HEADERS += X3DSceneGraph/nodes/Lighting/X3D_SpotLight.h HEADERS += X3DSceneGraph/nodes/Lighting/X3D_X3DLightNode.h HEADERS += X3DSceneGraph/nodes/Navigation/X3D_Collision.h HEADERS += X3DSceneGraph/nodes/Networking/X3D_Inline.h HEADERS += X3DSceneGraph/nodes/Networking/X3D_X3DUrlObject.h HEADERS += X3DSceneGraph/nodes/NURBS/X3D_Contour2D.h HEADERS += X3DSceneGraph/nodes/NURBS/X3D_ContourPolyline2D.h HEADERS += X3DSceneGraph/nodes/NURBS/X3D_NurbsCurve2D.h HEADERS += X3DSceneGraph/nodes/NURBS/X3D_NurbsCurve.h HEADERS += X3DSceneGraph/nodes/NURBS/X3D_NurbsGroup.h HEADERS += X3DSceneGraph/nodes/NURBS/X3D_NurbsPositionInterpolator.h HEADERS += X3DSceneGraph/nodes/NURBS/X3D_NurbsSurface.h HEADERS += X3DSceneGraph/nodes/NURBS/X3D_NurbsTextureSurface.h HEADERS += X3DSceneGraph/nodes/NURBS/X3D_TrimmedSurface.h HEADERS += X3DSceneGraph/nodes/NURBS/X3D_X3DParametricGeometryNode.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_Color.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_ColorRGBA.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_Coordinate.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_IndexedLineSet.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_Normal.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_PointSet.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_TriangleFanSet.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_TriangleSet.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_TriangleStripSet.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_X3DColorNode.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_X3DComposedGeometryNode.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_X3DCoordinateNode.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_X3DGeometricPropertyNode.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_X3DGeometryNode.h HEADERS += X3DSceneGraph/nodes/Rendering/X3D_X3DNormalNode.h HEADERS += X3DSceneGraph/nodes/Shape/X3D_Appearance.h HEADERS += X3DSceneGraph/nodes/Shape/X3D_FillProperties.h HEADERS += X3DSceneGraph/nodes/Shape/X3D_LineProperties.h HEADERS += X3DSceneGraph/nodes/Shape/X3D_Material.h HEADERS += X3DSceneGraph/nodes/Shape/X3D_Shape.h HEADERS += X3DSceneGraph/nodes/Shape/X3D_X3DAppearanceChildNode.h HEADERS += X3DSceneGraph/nodes/Shape/X3D_X3DAppearanceNode.h HEADERS += X3DSceneGraph/nodes/Shape/X3D_X3DMaterialNode.h HEADERS += X3DSceneGraph/nodes/Shape/X3D_X3DShapeNode.h HEADERS += X3DSceneGraph/nodes/Texturing/X3D_ImageTexture.h HEADERS += X3DSceneGraph/nodes/Texturing/X3D_TextureCoordinate.h HEADERS += X3DSceneGraph/nodes/Texturing/X3D_TextureTransform.h HEADERS += X3DSceneGraph/nodes/Texturing/X3D_X3DTexture2DNode.h HEADERS += X3DSceneGraph/nodes/Texturing/X3D_X3DTextureCoordinateNode.h HEADERS += X3DSceneGraph/nodes/Texturing/X3D_X3DTextureNode.h HEADERS += X3DSceneGraph/nodes/Texturing/X3D_X3DTextureTransform2DNode.h HEADERS += X3DSceneGraph/nodes/Texturing/X3D_X3DTextureTransformNode.h SOURCES += functionalities/generic/Cloner/ClonerAbstractVisitor.cpp SOURCES += functionalities/generic/Cloner/Cloner.cpp SOURCES += functionalities/generic/Cloner/ClonerStateVariables.cpp SOURCES += functionalities/generic/GraphTester/GraphTesterAbstractVisitor.cpp SOURCES += functionalities/generic/GraphTester/GraphTester.cpp SOURCES += functionalities/generic/GraphTester/GraphTesterStateVariables.cpp SOURCES += functionalities/generic/MemReleaser/MemReleaserAbstractVisitor.cpp SOURCES += functionalities/generic/MemReleaser/MemReleaser.cpp SOURCES += functionalities/generic/MemReleaser/MemReleaserStateVariables.cpp SOURCES += functionalities/generic/SimpleX3DGLScene/SimpleX3DGLScene.cpp SOURCES += functionalities/GL/GL_Renderer/GL_BBox.cpp SOURCES += functionalities/GL/GL_Renderer/GL_BBoxDrawArray.cpp SOURCES += functionalities/GL/GL_Renderer/GL_RendererCoreVisitor.cpp SOURCES += functionalities/GL/GL_Renderer/GL_Renderer.cpp SOURCES += functionalities/GL/GL_Renderer/GL_RendererGroupingVisitor.cpp SOURCES += functionalities/GL/GL_Renderer/GL_RendererRenderingVisitor.cpp SOURCES += functionalities/GL/GL_Renderer/GL_RendererShapeVisitor.cpp SOURCES += functionalities/GL/GL_Renderer/GL_RendererStateVariables.cpp SOURCES += functionalities/GL/GL_Renderer/GL_RendererTexturingVisitor.cpp SOURCES += functionalities/GL/GL_Updater/GL_UpdaterCoreVisitor.cpp SOURCES += functionalities/GL/GL_Updater/GL_Updater.cpp SOURCES += functionalities/GL/GL_Updater/GL_UpdaterStateVariables.cpp SOURCES += functionalities/MESH/MESH_ConnectedComComputer/MESH_ConnectedComComputerCoreVisitor.cpp SOURCES += functionalities/MESH/MESH_ConnectedComComputer/MESH_ConnectedComComputer.cpp SOURCES += functionalities/MESH/MESH_ConnectedComComputer/MESH_ConnectedComComputerMeshCoreVisitor.cpp SOURCES += functionalities/MESH/MESH_ConnectedComComputer/MESH_ConnectedComComputerStateVariables.cpp SOURCES += functionalities/MESH/MESH_PrimitiveMeshBuilder/MESH_PrimitiveMeshBuilder.cpp SOURCES += functionalities/MESH/MESH_PrimitiveMeshBuilder/MESH_PrimitiveMeshBuilderStateVariables.cpp SOURCES += functionalities/MESH/MESH_PrimitiveMeshBuilder/X3D_PrimitiveMeshBuilderGeometry3DVisitor.cpp SOURCES += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdaterCoreVisitor.cpp SOURCES += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdater.cpp SOURCES += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdaterGeometry3DVisitor.cpp SOURCES += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdaterGroupingVisitor.cpp SOURCES += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdaterNavigationVisitor.cpp SOURCES += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdaterRenderingVisitor.cpp SOURCES += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdaterShapeVisitor.cpp SOURCES += functionalities/X3D/X3D_BBoxUpdater/X3D_BBoxUpdaterStateVariables.cpp SOURCES += functionalities/X3D/X3D_CoordMerger/X3D_CoordMerger.cpp SOURCES += functionalities/X3D/X3D_CoordMerger/X3D_CoordMergerRenderingVisitor.cpp SOURCES += functionalities/X3D/X3D_CoordMerger/X3D_CoordMergerStateVariables.cpp SOURCES += functionalities/X3D/X3D_FileValidator/X3D_FileValidatorCoreVisitor.cpp SOURCES += functionalities/X3D/X3D_FileValidator/X3D_FileValidator.cpp SOURCES += functionalities/X3D/X3D_FileValidator/X3D_FileValidatorGeometry3DVisitor.cpp SOURCES += functionalities/X3D/X3D_FileValidator/X3D_FileValidatorStateVariables.cpp SOURCES += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderCoreVisitor.cpp SOURCES += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilder.cpp SOURCES += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderGeometry3DVisitor.cpp SOURCES += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderGroupingVisitor.cpp SOURCES += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderNavigationVisitor.cpp SOURCES += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderRenderingVisitor.cpp SOURCES += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderShapeVisitor.cpp SOURCES += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderStateVariables.cpp SOURCES += functionalities/X3D/X3D_GLBuilder/X3D_GLBuilderTexturingVisitor.cpp SOURCES += functionalities/X3D/X3D_InlineLoader/X3D_InlineLoaderCoreVisitor.cpp SOURCES += functionalities/X3D/X3D_InlineLoader/X3D_InlineLoader.cpp SOURCES += functionalities/X3D/X3D_InlineLoader/X3D_InlineLoaderNetworkingVisitor.cpp SOURCES += functionalities/X3D/X3D_InlineLoader/X3D_InlineLoaderStateVariables.cpp SOURCES += functionalities/X3D/X3D_SceneSaver/X3D_SceneSaver.cpp SOURCES += functionalities/X3D/X3D_SceneSaver/X3D_SceneSaverGetCoreVisitor.cpp SOURCES += functionalities/X3D/X3D_SceneSaver/X3D_SceneSaverSetCoreVisitor.cpp SOURCES += functionalities/X3D/X3D_SceneSaver/X3D_SceneSaverStateVariables.cpp SOURCES += functionalities/X3D/X3D_SceneSaver/X3D_SceneSaverWriteCoreVisitor.cpp SOURCES += functionalities/X3D/X3D_SharedCoordComputer/X3D_SharedCoordComputer.cpp SOURCES += functionalities/X3D/X3D_SharedCoordComputer/X3D_SharedCoordComputerRenderingVisitor.cpp SOURCES += functionalities/X3D/X3D_SharedCoordComputer/X3D_SharedCoordComputerStateVariables.cpp SOURCES += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslator.cpp SOURCES += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslatorMulCoreVisitor.cpp SOURCES += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslatorMulGroupingVisitor.cpp SOURCES += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslatorMulNavigationVisitor.cpp SOURCES += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslatorMulRenderingVisitor.cpp SOURCES += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslatorReplaceGroupingVisitor.cpp SOURCES += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslatorShareCoreVisitor.cpp SOURCES += functionalities/X3D/X3D_WorldCoordTranslator/X3D_WorldCoordTranslatorStateVariables.cpp SOURCES += GLSceneGraph/componentActors/GL_CoreVisitor.cpp SOURCES += GLSceneGraph/componentActors/GL_Geometry3DVisitor.cpp SOURCES += GLSceneGraph/componentActors/GL_GroupingVisitor.cpp SOURCES += GLSceneGraph/componentActors/GL_RenderingVisitor.cpp SOURCES += GLSceneGraph/componentActors/GL_ShapeVisitor.cpp SOURCES += GLSceneGraph/componentActors/GL_TexturingVisitor.cpp SOURCES += GLSceneGraph/nodes/Core/GL_Scene.cpp SOURCES += GLSceneGraph/nodes/Core/GL_X3DNode.cpp SOURCES += GLSceneGraph/nodes/Geometry3D/BoxDrawArray.cpp SOURCES += GLSceneGraph/nodes/Geometry3D/ConeDrawArray.cpp SOURCES += GLSceneGraph/nodes/Geometry3D/CylinderDrawArray.cpp SOURCES += GLSceneGraph/nodes/Geometry3D/GL_Box.cpp SOURCES += GLSceneGraph/nodes/Geometry3D/GL_Cone.cpp SOURCES += GLSceneGraph/nodes/Geometry3D/GL_Cylinder.cpp SOURCES += GLSceneGraph/nodes/Geometry3D/GL_IndexedFaceSet.cpp SOURCES += GLSceneGraph/nodes/Geometry3D/GL_Sphere.cpp SOURCES += GLSceneGraph/nodes/Geometry3D/SphereDrawArray.cpp SOURCES += GLSceneGraph/nodes/Grouping/GL_Group.cpp SOURCES += GLSceneGraph/nodes/Grouping/GL_StaticGroup.cpp SOURCES += GLSceneGraph/nodes/Grouping/GL_Switch.cpp SOURCES += GLSceneGraph/nodes/Grouping/GL_Transform.cpp SOURCES += GLSceneGraph/nodes/Grouping/GL_X3DChildNode.cpp SOURCES += GLSceneGraph/nodes/Grouping/GL_X3DGroupingNode.cpp SOURCES += GLSceneGraph/nodes/Rendering/GL_IndexedLineSet.cpp SOURCES += GLSceneGraph/nodes/Rendering/GL_PointSet.cpp SOURCES += GLSceneGraph/nodes/Rendering/GL_TriangleFanSet.cpp SOURCES += GLSceneGraph/nodes/Rendering/GL_TriangleSet.cpp SOURCES += GLSceneGraph/nodes/Rendering/GL_TriangleStripSet.cpp SOURCES += GLSceneGraph/nodes/Rendering/GL_X3DComposedGeometryNode.cpp SOURCES += GLSceneGraph/nodes/Rendering/GL_X3DGeometryNode.cpp SOURCES += GLSceneGraph/nodes/Shape/GL_Appearance.cpp SOURCES += GLSceneGraph/nodes/Shape/GL_FillProperties.cpp SOURCES += GLSceneGraph/nodes/Shape/GL_LineProperties.cpp SOURCES += GLSceneGraph/nodes/Shape/GL_Material.cpp SOURCES += GLSceneGraph/nodes/Shape/GL_Shape.cpp SOURCES += GLSceneGraph/nodes/Shape/GL_X3DAppearanceChildNode.cpp SOURCES += GLSceneGraph/nodes/Shape/GL_X3DAppearanceNode.cpp SOURCES += GLSceneGraph/nodes/Shape/GL_X3DMaterialNode.cpp SOURCES += GLSceneGraph/nodes/Shape/GL_X3DShapeNode.cpp SOURCES += GLSceneGraph/nodes/Texturing/GL_ImageTexture.cpp SOURCES += GLSceneGraph/nodes/Texturing/GL_TextureTransform.cpp SOURCES += GLSceneGraph/nodes/Texturing/GL_X3DTexture2DNode.cpp SOURCES += GLSceneGraph/nodes/Texturing/GL_X3DTextureNode.cpp SOURCES += GLSceneGraph/nodes/Texturing/GL_X3DTextureTransform2DNode.cpp SOURCES += GLSceneGraph/nodes/Texturing/GL_X3DTextureTransformNode.cpp SOURCES += kernel/abstractNode/CreationFunction.cpp SOURCES += kernel/abstractNode/SFComponent.cpp SOURCES += kernel/abstractNode/SFSceneGraph.cpp SOURCES += kernel/abstractNode/SFType.cpp SOURCES += kernel/abstractNode/X3DAbstractNode.cpp SOURCES += kernel/abstractNode/X3DField.cpp SOURCES += kernel/abstractNode/X3DRoute.cpp SOURCES += kernel/base/BaseRecorder.cpp SOURCES += kernel/base/BBox.cpp SOURCES += kernel/base/CLog.cpp SOURCES += kernel/base/SFMatrix34f.cpp SOURCES += kernel/base/SFPoint2f.cpp SOURCES += kernel/base/SFPoint3f.cpp SOURCES += kernel/base/SFString.cpp SOURCES += kernel/base/SFVec2f.cpp SOURCES += kernel/base/SFVec3f.cpp SOURCES += kernel/base/X3DBaseTypes.cpp SOURCES += kernel/base/X3DFileElement.cpp SOURCES += kernel/image/Image.cpp SOURCES += kernel/image/JPGImageType.cpp SOURCES += kernel/processor/AbstractVisitor.cpp SOURCES += kernel/processor/DFSGraphTraversal.cpp SOURCES += kernel/processor/DFSWalker.cpp SOURCES += kernel/processor/EnterFunction.cpp SOURCES += kernel/processor/GraphTraversal.cpp SOURCES += kernel/processor/LeaveFunction.cpp SOURCES += kernel/processor/ProcessHistory.cpp SOURCES += kernel/processor/Progress.cpp SOURCES += kernel/processor/StateVariables.cpp SOURCES += kernel/processor/VisitingFunctions.cpp SOURCES += kernel/processor/Visitor.cpp SOURCES += kernel/processor/Walker.cpp SOURCES += kernel/processor/WalkOnFunction.cpp SOURCES += kernel/processor/X3DActor.cpp SOURCES += kernel/processor/X3DComponent.cpp SOURCES += kernel/processor/X3DComponentVisitor.cpp SOURCES += kernel/processor/X3DFunction.cpp SOURCES += kernel/processor/X3DMultiPassProcessor.cpp SOURCES += kernel/processor/X3DOnePassProcessor.cpp SOURCES += kernel/processor/X3DProcessor.cpp SOURCES += MeshSceneGraph/base/MESH_BaseSFEdge.cpp SOURCES += MeshSceneGraph/base/MESH_BaseSFFace.cpp SOURCES += MeshSceneGraph/base/MESH_BaseSFVertex.cpp SOURCES += MeshSceneGraph/componentActors/MESH_CoreVisitor.cpp SOURCES += MeshSceneGraph/nodes/Core/MESH_MeshData.cpp SOURCES += MeshSceneGraph/nodes/Core/MESH_Scene.cpp SOURCES += MeshSceneGraph/nodes/Core/MESH_Shape.cpp SOURCES += MeshSceneGraph/nodes/Core/MESH_Switch.cpp SOURCES += MeshSceneGraph/nodes/Core/MESH_Transform.cpp SOURCES += MeshSceneGraph/nodes/Core/MESH_X3DGroupingNode.cpp SOURCES += MeshSceneGraph/nodes/Core/MESH_X3DMeshNode.cpp SOURCES += MeshSceneGraph/nodes/Core/MESH_X3DNode.cpp SOURCES += MeshSceneGraph/nodes/Core/MESH_X3DVertexNode.cpp SOURCES += X3DLoader/componentCreators/X3D_CoreCreator.cpp SOURCES += X3DLoader/componentCreators/X3D_Geometry3DCreator.cpp SOURCES += X3DLoader/componentCreators/X3D_GroupingCreator.cpp SOURCES += X3DLoader/componentCreators/X3D_InterpolationCreator.cpp SOURCES += X3DLoader/componentCreators/X3D_LightingCreator.cpp SOURCES += X3DLoader/componentCreators/X3D_NavigationCreator.cpp SOURCES += X3DLoader/componentCreators/X3D_NetworkingCreator.cpp SOURCES += X3DLoader/componentCreators/X3D_NURBSCreator.cpp SOURCES += X3DLoader/componentCreators/X3D_RenderingCreator.cpp SOURCES += X3DLoader/componentCreators/X3D_ShapeCreator.cpp SOURCES += X3DLoader/componentCreators/X3D_TexturingCreator.cpp SOURCES += X3DLoader/X3D_Creator.cpp SOURCES += X3DLoader/X3D_Loader.cpp SOURCES += X3DLoader/X3DLoader.cpp SOURCES += X3DLoader/X3D_X3DComponentCreator.cpp SOURCES += X3DLoader/X3D_X3DXmlLoader.cpp SOURCES += X3DSceneGraph/componentActors/X3D_CoreVisitor.cpp SOURCES += X3DSceneGraph/componentActors/X3D_Geometry3DVisitor.cpp SOURCES += X3DSceneGraph/componentActors/X3D_GroupingVisitor.cpp SOURCES += X3DSceneGraph/componentActors/X3D_InterpolationVisitor.cpp SOURCES += X3DSceneGraph/componentActors/X3D_LightingVisitor.cpp SOURCES += X3DSceneGraph/componentActors/X3D_NavigationVisitor.cpp SOURCES += X3DSceneGraph/componentActors/X3D_NetworkingVisitor.cpp SOURCES += X3DSceneGraph/componentActors/X3D_NURBSVisitor.cpp SOURCES += X3DSceneGraph/componentActors/X3D_RenderingVisitor.cpp SOURCES += X3DSceneGraph/componentActors/X3D_ShapeVisitor.cpp SOURCES += X3DSceneGraph/componentActors/X3D_TexturingVisitor.cpp SOURCES += X3DSceneGraph/nodes/Core/X3D_Scene.cpp SOURCES += X3DSceneGraph/nodes/Core/X3D_X3DNode.cpp SOURCES += X3DSceneGraph/nodes/Core/X3D_X3DObject.cpp SOURCES += X3DSceneGraph/nodes/Core/X3D_X3DSensorNode.cpp SOURCES += X3DSceneGraph/nodes/Geometry3D/X3D_Box.cpp SOURCES += X3DSceneGraph/nodes/Geometry3D/X3D_Cone.cpp SOURCES += X3DSceneGraph/nodes/Geometry3D/X3D_Cylinder.cpp SOURCES += X3DSceneGraph/nodes/Geometry3D/X3D_IndexedFaceSet.cpp SOURCES += X3DSceneGraph/nodes/Geometry3D/X3D_Sphere.cpp SOURCES += X3DSceneGraph/nodes/Grouping/X3D_Group.cpp SOURCES += X3DSceneGraph/nodes/Grouping/X3D_StaticGroup.cpp SOURCES += X3DSceneGraph/nodes/Grouping/X3D_Switch.cpp SOURCES += X3DSceneGraph/nodes/Grouping/X3D_Transform.cpp SOURCES += X3DSceneGraph/nodes/Grouping/X3D_X3DBoundedObject.cpp SOURCES += X3DSceneGraph/nodes/Grouping/X3D_X3DChildNode.cpp SOURCES += X3DSceneGraph/nodes/Grouping/X3D_X3DGroupingNode.cpp SOURCES += X3DSceneGraph/nodes/Interpolation/X3D_ColorInterpolator.cpp SOURCES += X3DSceneGraph/nodes/Interpolation/X3D_CoordinateInterpolator2D.cpp SOURCES += X3DSceneGraph/nodes/Interpolation/X3D_CoordinateInterpolator.cpp SOURCES += X3DSceneGraph/nodes/Interpolation/X3D_NormalInterpolator.cpp SOURCES += X3DSceneGraph/nodes/Interpolation/X3D_OrientationInterpolator.cpp SOURCES += X3DSceneGraph/nodes/Interpolation/X3D_PositionInterpolator2D.cpp SOURCES += X3DSceneGraph/nodes/Interpolation/X3D_PositionInterpolator.cpp SOURCES += X3DSceneGraph/nodes/Interpolation/X3D_ScalarInterpolator.cpp SOURCES += X3DSceneGraph/nodes/Interpolation/X3D_X3DInterpolatorNode.cpp SOURCES += X3DSceneGraph/nodes/Lighting/X3D_DirectionalLight.cpp SOURCES += X3DSceneGraph/nodes/Lighting/X3D_PointLight.cpp SOURCES += X3DSceneGraph/nodes/Lighting/X3D_SpotLight.cpp SOURCES += X3DSceneGraph/nodes/Lighting/X3D_X3DLightNode.cpp SOURCES += X3DSceneGraph/nodes/Navigation/X3D_Collision.cpp SOURCES += X3DSceneGraph/nodes/Networking/X3D_Inline.cpp SOURCES += X3DSceneGraph/nodes/Networking/X3D_X3DUrlObject.cpp SOURCES += X3DSceneGraph/nodes/NURBS/X3D_Contour2D.cpp SOURCES += X3DSceneGraph/nodes/NURBS/X3D_ContourPolyline2D.cpp SOURCES += X3DSceneGraph/nodes/NURBS/X3D_NurbsCurve2D.cpp SOURCES += X3DSceneGraph/nodes/NURBS/X3D_NurbsCurve.cpp SOURCES += X3DSceneGraph/nodes/NURBS/X3D_NurbsGroup.cpp SOURCES += X3DSceneGraph/nodes/NURBS/X3D_NurbsPositionInterpolator.cpp SOURCES += X3DSceneGraph/nodes/NURBS/X3D_NurbsSurface.cpp SOURCES += X3DSceneGraph/nodes/NURBS/X3D_NurbsTextureSurface.cpp SOURCES += X3DSceneGraph/nodes/NURBS/X3D_TrimmedSurface.cpp SOURCES += X3DSceneGraph/nodes/NURBS/X3D_X3DParametricGeometryNode.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_Color.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_ColorRGBA.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_Coordinate.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_IndexedLineSet.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_Normal.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_PointSet.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_TriangleFanSet.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_TriangleSet.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_TriangleStripSet.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_X3DColorNode.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_X3DComposedGeometryNode.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_X3DCoordinateNode.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_X3DGeometricPropertyNode.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_X3DGeometryNode.cpp SOURCES += X3DSceneGraph/nodes/Rendering/X3D_X3DNormalNode.cpp SOURCES += X3DSceneGraph/nodes/Shape/X3D_Appearance.cpp SOURCES += X3DSceneGraph/nodes/Shape/X3D_FillProperties.cpp SOURCES += X3DSceneGraph/nodes/Shape/X3D_LineProperties.cpp SOURCES += X3DSceneGraph/nodes/Shape/X3D_Material.cpp SOURCES += X3DSceneGraph/nodes/Shape/X3D_Shape.cpp SOURCES += X3DSceneGraph/nodes/Shape/X3D_X3DAppearanceChildNode.cpp SOURCES += X3DSceneGraph/nodes/Shape/X3D_X3DAppearanceNode.cpp SOURCES += X3DSceneGraph/nodes/Shape/X3D_X3DMaterialNode.cpp SOURCES += X3DSceneGraph/nodes/Shape/X3D_X3DShapeNode.cpp SOURCES += X3DSceneGraph/nodes/Texturing/X3D_ImageTexture.cpp SOURCES += X3DSceneGraph/nodes/Texturing/X3D_TextureCoordinate.cpp SOURCES += X3DSceneGraph/nodes/Texturing/X3D_TextureTransform.cpp SOURCES += X3DSceneGraph/nodes/Texturing/X3D_X3DTexture2DNode.cpp SOURCES += X3DSceneGraph/nodes/Texturing/X3D_X3DTextureCoordinateNode.cpp SOURCES += X3DSceneGraph/nodes/Texturing/X3D_X3DTextureNode.cpp SOURCES += X3DSceneGraph/nodes/Texturing/X3D_X3DTextureTransform2DNode.cpp SOURCES += X3DSceneGraph/nodes/Texturing/X3D_X3DTextureTransformNode.cpp contains(DEFINES, LIBXML) { HEADERS += X3DLoader/libXMLFileElement.h SOURCES += X3DLoader/libXMLFileElement.cpp HEADERS += X3DLoader/X3D_libXMLLoader.h SOURCES += X3DLoader/X3D_libXMLLoader.cpp } contains(DEFINES, XERCES) { HEADERS += X3DLoader/XercesFileElement.h SOURCES += X3DLoader/XercesFileElement.cpp HEADERS += X3DLoader/X3D_XercesLoader.h SOURCES += X3DLoader/X3D_XercesLoader.cpp } contains(DEFINES, QT) { HEADERS += X3DLoader/QFileElement.h SOURCES += X3DLoader/QFileElement.cpp HEADERS += X3DLoader/X3D_QLoader.h SOURCES += X3DLoader/X3D_QLoader.cpp }