'\"! tbl|eqn | mmdoc '\"macro stdmacro .ds Vn Version 1.2 .ds Dt 6 March 1997 .ds Re Release 1.1.0 .ds Dp Mar 17 18:04 .ds Dm Mar 6 20:0 .ds Xs 65231 6 drawarrays.gl .TH GLDRAWARRAYS .SH NAME .B "glDrawArrays \- render primitives from array data .SH C SPECIFICATION void \f3glDrawArrays\fP( GLenum \fImode\fP, .nf .ta \w'\f3void \fPglDrawArrays( 'u GLint \fIfirst\fP, GLsizei \fIcount\fP ) .fi .EQ delim $$ .EN .SH PARAMETERS .TP \w'\fIfirst\fP\ \ 'u \f2mode\fP Specifies what kind of primitives to render. Symbolic constants \f3GL_POINTS\fP, \f3GL_LINE_STRIP\fP, \f3GL_LINE_LOOP\fP, \f3GL_LINES\fP, \f3GL_TRIANGLE_STRIP\fP, \f3GL_TRIANGLE_FAN\fP, \f3GL_TRIANGLES\fP, \f3GL_QUAD_STRIP\fP, \f3GL_QUADS\fP, and \f3GL_POLYGON\fP are accepted. .TP \f2first\fP Specifies the starting index in the enabled arrays. .TP \f2count\fP Specifies the number of indices to be rendered. .SH DESCRIPTION \f3glDrawArrays\fP specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to \f3glDrawArrays\fP. .P When \f3glDrawArrays\fP is called, it uses \f2count\fP sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element \f2first\fP. \f2mode\fP specifies what kind of primitives are constructed, and how the array elements construct those primitives. If \f3GL_VERTEX_ARRAY\fP is not enabled, no geometric primitives are generated. .P Vertex attributes that are modified by \f3glDrawArrays\fP have an unspecified value after \f3glDrawArrays\fP returns. For example, if \f3GL_COLOR_ARRAY\fP is enabled, the value of the current color is undefined after \f3glDrawArrays\fP executes. Attributes that aren't modified remain well defined. .SH NOTES \f3glDrawArrays\fP is available only if the GL version is 1.1 or greater. .P \f3glDrawArrays\fP is included in display lists. If \f3glDrawArrays\fP is entered into a display list, the necessary array data (determined by the array pointers and enables) is also entered into the display list. Because the array pointers and enables are client-side state, their values affect display lists when the lists are created, not when the lists are executed. .SH ERRORS \f3GL_INVALID_ENUM\fP is generated if \f2mode\fP is not an accepted value. .P \f3GL_INVALID_VALUE\fP is generated if \f2count\fP is negative. .P \f3GL_INVALID_OPERATION\fP is generated if \f3glDrawArrays\fP is executed between the execution of \f3glBegin\fP and the corresponding \f3glEnd\fP. .SH SEE ALSO \f3glArrayElement\fP, \f3glColorPointer\fP, \f3glDrawElements\fP, \f3glEdgeFlagPointer\fP, .br \f3glGetPointerv\fP, \f3glIndexPointer\fP, \f3glInterleavedArrays\fP, \f3glNormalPointer\fP, .br \f3glTexCoordPointer\fP, \f3glVertexPointer\fP