'\"! eqn | mmdoc '\"macro stdmacro .ds Vn Version 1.2 .ds Dt 6 March 1997 .ds Re Release 1.1.0 .ds Dp Mar 17 18:07 .ds Dm Mar 6 20:0 .ds Xs 33588 3 loadidentity.gl .TH GLLOADIDENTITY .SH NAME .B "glLoadIdentity \- replace the current matrix with the identity matrix .SH C SPECIFICATION void \f3glLoadIdentity\fP( void ) .nf .fi .SH DESCRIPTION \f3glLoadIdentity\fP replaces the current matrix with the identity matrix. It is semantically equivalent to calling \f3glLoadMatrix\fP with the identity matrix .ce .EQ left ( down 20 { ~ matrix { ccol { 1 above 0 above 0 above 0~ } ccol { 0 above 1 above 0 above 0~ } ccol { 0 above 0 above 1 above 0~ } ccol { 0 above 0 above 0 above 1 } } } ~~ right ) .EN but in some cases it is more efficient. .SH ERRORS \f3GL_INVALID_OPERATION\fP is generated if \f3glLoadIdentity\fP is executed between the execution of \f3glBegin\fP and the corresponding execution of \f3glEnd\fP. .SH ASSOCIATED GETS \f3glGet\fP with argument \f3GL_MATRIX_MODE\fP .br \f3glGet\fP with argument \f3GL_MODELVIEW_MATRIX\fP .br \f3glGet\fP with argument \f3GL_PROJECTION_MATRIX\fP .br \f3glGet\fP with argument \f3GL_TEXTURE_MATRIX\fP .SH SEE ALSO \f3glLoadMatrix\fP, \f3glMatrixMode\fP, \f3glMultMatrix\fP, \f3glPushMatrix\fP