'\"! eqn | mmdoc '\"macro stdmacro .ds Vn Version 1.2 .ds Dt 6 March 1997 .ds Re Release 1.1.0 .ds Dp Mar 17 18:08 .ds Dm Mar 6 20:0 .ds Xs 58867 6 polygonmode.gl .TH GLPOLYGONMODE .SH NAME .B "glPolygonMode \- select a polygon rasterization mode .SH C SPECIFICATION void \f3glPolygonMode\fP( GLenum \fIface\fP, .nf .ta \w'\f3void \fPglPolygonMode( 'u GLenum \fImode\fP ) .fi .SH PARAMETERS .TP \w'\f2face\fP\ \ 'u \f2face\fP Specifies the polygons that \f2mode\fP applies to. Must be \f3GL_FRONT\fP for front-facing polygons, \f3GL_BACK\fP for back-facing polygons, or \f3GL_FRONT_AND_BACK\fP for front- and back-facing polygons. .TP \f2mode\fP Specifies how polygons will be rasterized. Accepted values are \f3GL_POINT\fP, \f3GL_LINE\fP, and \f3GL_FILL\fP. The initial value is \f3GL_FILL\fP for both front- and back-facing polygons. .SH DESCRIPTION \f3glPolygonMode\fP controls the interpretation of polygons for rasterization. \f2face\fP describes which polygons \f2mode\fP applies to: front-facing polygons (\f3GL_FRONT\fP), back-facing polygons (\f3GL_BACK\fP), or both (\f3GL_FRONT_AND_BACK\fP). The polygon mode affects only the final rasterization of polygons. In particular, a polygon's vertices are lit and the polygon is clipped and possibly culled before these modes are applied. .P Three modes are defined and can be specified in \f2mode\fP: .TP 14 \f3GL_POINT\fP Polygon vertices that are marked as the start of a boundary edge are drawn as points. Point attributes such as \f3GL_POINT_SIZE\fP and \f3GL_POINT_SMOOTH\fP control the rasterization of the points. Polygon rasterization attributes other than \f3GL_POLYGON_MODE\fP have no effect. .TP \f3GL_LINE\fP Boundary edges of the polygon are drawn as line segments. They are treated as connected line segments for line stippling; the line stipple counter and pattern are not reset between segments (see \f3glLineStipple\fP). Line attributes such as \f3GL_LINE_WIDTH\fP and \f3GL_LINE_SMOOTH\fP control the rasterization of the lines. Polygon rasterization attributes other than \f3GL_POLYGON_MODE\fP have no effect. .TP \f3GL_FILL\fP The interior of the polygon is filled. Polygon attributes such as \f3GL_POLYGON_STIPPLE\fP and \f3GL_POLYGON_SMOOTH\fP control the rasterization of the polygon. .SH EXAMPLES To draw a surface with filled back-facing polygons and outlined front-facing polygons, call .Ex 1 glPolygonMode(\f3GL_FRONT\fP, \f3GL_LINE\fP); .Ee .SH NOTES Vertices are marked as boundary or nonboundary with an edge flag. Edge flags are generated internally by the GL when it decomposes polygons; they can be set explicitly using \f3glEdgeFlag\fP. .SH ERRORS \f3GL_INVALID_ENUM\fP is generated if either \f2face\fP or \f2mode\fP is not an accepted value. .P \f3GL_INVALID_OPERATION\fP is generated if \f3glPolygonMode\fP is executed between the execution of \f3glBegin\fP and the corresponding execution of \f3glEnd\fP. .SH ASSOCIATED GETS \f3glGet\fP with argument \f3GL_POLYGON_MODE\fP .SH SEE ALSO \f3glBegin\fP, \f3glEdgeFlag\fP, \f3glLineStipple\fP, \f3glLineWidth\fP, \f3glPointSize\fP, \f3glPolygonStipple\fP