'\"! eqn | mmdoc '\"macro stdmacro .ds Vn Version 1.2 .ds Dt 6 March 1997 .ds Re Release 1.1.0 .ds Dp Mar 17 18:08 .ds Dm Mar 6 20:0 .ds Xs 53287 5 readbuffer.gl .TH GLREADBUFFER .SH NAME .B "glReadBuffer \- select a color buffer source for pixels .SH C SPECIFICATION void \f3glReadBuffer\fP( GLenum \fImode\fP ) .nf .fi .SH PARAMETERS .TP \w'\f2mode\fP\ \ 'u \f2mode\fP Specifies a color buffer. Accepted values are \f3GL_FRONT_LEFT\fP, \f3GL_FRONT_RIGHT\fP, \f3GL_BACK_LEFT\fP, \f3GL_BACK_RIGHT\fP, \f3GL_FRONT\fP, \f3GL_BACK\fP, \f3GL_LEFT\fP, \f3GL_RIGHT\fP, and \f3GL_AUX\fP\f2i\fP, where \f2i\fP is between 0 and \f3GL_AUX_BUFFERS\fP \-1. .SH DESCRIPTION \f3glReadBuffer\fP specifies a color buffer as the source for subsequent \f3glReadPixels\fP, \f3glCopyTexImage1D\fP, \f3glCopyTexImage2D\fP, \f3glCopyTexSubImage1D\fP, \f3glCopyTexSubImage2D\fP, and \f3glCopyPixels\fP commands. \f2mode\fP accepts one of twelve or more predefined values. (\f3GL_AUX0\fP through \f3GL_AUX3\fP are always defined.) In a fully configured system, \f3GL_FRONT\fP, \f3GL_LEFT\fP, and \f3GL_FRONT_LEFT\fP all name the front left buffer, \f3GL_FRONT_RIGHT\fP and \f3GL_RIGHT\fP name the front right buffer, and \f3GL_BACK_LEFT\fP and \f3GL_BACK\fP name the back left buffer. .P Nonstereo double-buffered configurations have only a front left and a back left buffer. Single-buffered configurations have a front left and a front right buffer if stereo, and only a front left buffer if nonstereo. It is an error to specify a nonexistent buffer to \f3glReadBuffer\fP. .P \f2mode\fP is initially \f3GL_FRONT\fP in single-buffered configurations, and \f3GL_BACK\fP in double-buffered configurations. .SH ERRORS \f3GL_INVALID_ENUM\fP is generated if \f2mode\fP is not one of the twelve (or more) accepted values. .P \f3GL_INVALID_OPERATION\fP is generated if \f2mode\fP specifies a buffer that does not exist. .P \f3GL_INVALID_OPERATION\fP is generated if \f3glReadBuffer\fP is executed between the execution of \f3glBegin\fP and the corresponding execution of \f3glEnd\fP. .SH ASSOCIATED GETS \f3glGet\fP with argument \f3GL_READ_BUFFER\fP .SH SEE ALSO \f3glCopyPixels\fP, \f3glCopyTexImage1D\fP, \f3glCopyTexImage2D\fP, \f3glCopyTexSubImage1D\fP, \f3glCopyTexSubImage2D\fP, \f3glDrawBuffer\fP, \f3glReadPixels\fP