'\"! eqn | mmdoc '\"macro stdmacro .ds Vn Version 1.2 .ds Dt 6 March 1997 .ds Re Release 1.2.0 .ds Dp Mar 17 18:19 .ds Dm Mar 6 19:5 .ds Xs 19836 2 quadrictexture.gl .TH GLUQUADRICTEXTURE .SH NAME .B "gluQuadricTexture \- specify if texturing is desired for quadrics .SH C SPECIFICATION void \f3gluQuadricTexture\fP( GLUquadric* \fIquad\fP, .nf .ta \w'\f3void \fPgluQuadricTexture( 'u GLboolean \fItexture\fP ) .fi .EQ delim $$ .EN .SH PARAMETERS .TP \w'\fItexture\fP\ \ 'u \f2quad\fP Specifies the quadrics object (created with \f3gluNewQuadric\fP). .TP \f2texture\fP Specifies a flag indicating if texture coordinates should be generated. .SH DESCRIPTION \f3gluQuadricTexture\fP specifies if texture coordinates should be generated for quadrics rendered with \f2quad\fP. If the value of \f2texture\fP is \f3GL_TRUE\fP, then texture coordinates are generated, and if \f2texture\fP is \f3GL_FALSE\fP, they are not. The initial value is \f3GL_FALSE\fP. .P The manner in which texture coordinates are generated depends upon the specific quadric rendered. .SH SEE ALSO \f3gluNewQuadric\fP, \f3gluQuadricDrawStyle\fP, \f3gluQuadricNormals\fP, \f3gluQuadricOrientation\fP