// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ParticleEffect) I_BaseType(osg::Group); I_ConstructorWithDefaults1(IN, bool, automaticSetup, true); I_ConstructorWithDefaults2(IN, const osgParticle::ParticleEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method1(void, accept, IN, osg::NodeVisitor &, nv); I_Method1(void, setAutomaticSetup, IN, bool, flag); I_Method0(bool, getAutomaticSetup); I_Method1(void, setUseLocalParticleSystem, IN, bool, local); I_Method0(bool, getUseLocalParticleSystem); I_Method1(void, setTextureFileName, IN, const std::string &, filename); I_Method0(const std::string &, getTextureFileName); I_Method1(void, setDefaultParticleTemplate, IN, const osgParticle::Particle &, p); I_Method0(const osgParticle::Particle &, getDefaultParticleTemplate); I_Method1(void, setPosition, IN, const osg::Vec3 &, position); I_Method0(const osg::Vec3 &, getPosition); I_Method1(void, setScale, IN, float, scale); I_Method0(float, getScale); I_Method1(void, setIntensity, IN, float, intensity); I_Method0(float, getIntensity); I_Method1(void, setStartTime, IN, double, startTime); I_Method0(double, getStartTime); I_Method1(void, setEmitterDuration, IN, double, duration); I_Method0(double, getEmitterDuration); I_Method1(void, setParticleDuration, IN, double, duration); I_Method0(double, getParticleDuration); I_Method1(void, setWind, IN, const osg::Vec3 &, wind); I_Method0(const osg::Vec3 &, getWind); I_Method0(bool, areAllParticlesDead); I_Method0(osgParticle::Emitter *, getEmitter); I_Method0(const osgParticle::Emitter *, getEmitter); I_Method0(osgParticle::Program *, getProgram); I_Method0(const osgParticle::Program *, getProgram); I_Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps); I_Method0(osgParticle::ParticleSystem *, getParticleSystem); I_Method0(const osgParticle::ParticleSystem *, getParticleSystem); I_Method0(void, setDefaults); I_Method0(void, setUpEmitterAndProgram); I_Method0(void, buildEffect); I_Property(bool, AutomaticSetup); I_Property(const osgParticle::Particle &, DefaultParticleTemplate); I_ReadOnlyProperty(osgParticle::Emitter *, Emitter); I_Property(double, EmitterDuration); I_Property(float, Intensity); I_Property(double, ParticleDuration); I_Property(osgParticle::ParticleSystem *, ParticleSystem); I_Property(const osg::Vec3 &, Position); I_ReadOnlyProperty(osgParticle::Program *, Program); I_Property(float, Scale); I_Property(double, StartTime); I_Property(const std::string &, TextureFileName); I_Property(bool, UseLocalParticleSystem); I_Property(const osg::Vec3 &, Wind); END_REFLECTOR