// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osgParticle::ParticleSystem::Alignment) I_EnumLabel(osgParticle::ParticleSystem::BILLBOARD); I_EnumLabel(osgParticle::ParticleSystem::FIXED); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgParticle::ParticleSystem) I_BaseType(osg::Drawable); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgParticle::ParticleSystem &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(osgParticle::ParticleSystem::Alignment, getParticleAlignment); I_Method1(void, setParticleAlignment, IN, osgParticle::ParticleSystem::Alignment, a); I_Method0(const osg::Vec3 &, getAlignVectorX); I_Method1(void, setAlignVectorX, IN, const osg::Vec3 &, v); I_Method0(const osg::Vec3 &, getAlignVectorY); I_Method1(void, setAlignVectorY, IN, const osg::Vec3 &, v); I_Method2(void, setAlignVectors, IN, const osg::Vec3 &, X, IN, const osg::Vec3 &, Y); I_Method0(const osg::BoundingBox &, getDefaultBoundingBox); I_Method1(void, setDefaultBoundingBox, IN, const osg::BoundingBox &, bbox); I_Method0(bool, getDoublePassRendering); I_Method1(void, setDoublePassRendering, IN, bool, v); I_Method0(bool, isFrozen); I_Method1(void, setFrozen, IN, bool, v); I_Method0(int, numParticles); I_Method0(int, numDeadParticles); I_Method0(bool, areAllParticlesDead); I_Method1(osgParticle::Particle *, getParticle, IN, int, i); I_Method1(const osgParticle::Particle *, getParticle, IN, int, i); I_Method1(osgParticle::Particle *, createParticle, IN, const osgParticle::Particle *, ptemplate); I_Method1(void, destroyParticle, IN, int, i); I_Method1(void, reuseParticle, IN, int, i); I_Method0(int, getLastFrameNumber); I_Method0(osgParticle::Particle &, getDefaultParticleTemplate); I_Method0(const osgParticle::Particle &, getDefaultParticleTemplate); I_Method1(void, setDefaultParticleTemplate, IN, const osgParticle::Particle &, p); I_Method0(bool, getFreezeOnCull); I_Method1(void, setFreezeOnCull, IN, bool, v); I_MethodWithDefaults4(void, setDefaultAttributes, IN, const std::string &, texturefile, "", IN, bool, emissive_particles, true, IN, bool, lighting, false, IN, int, texture_unit, 0); I_Method0(int, getLevelOfDetail); I_Method1(void, setLevelOfDetail, IN, int, v); I_Method1(void, update, IN, double, dt); I_Method1(void, drawImplementation, IN, osg::State &, state); I_Method0(osg::BoundingBox, computeBound); I_Property(const osg::Vec3 &, AlignVectorX); I_Property(const osg::Vec3 &, AlignVectorY); I_Property(const osg::BoundingBox &, DefaultBoundingBox); I_Property(const osgParticle::Particle &, DefaultParticleTemplate); I_Property(bool, DoublePassRendering); I_Property(bool, FreezeOnCull); I_WriteOnlyProperty(bool, Frozen); I_ReadOnlyProperty(int, LastFrameNumber); I_Property(int, LevelOfDetail); I_Property(osgParticle::ParticleSystem::Alignment, ParticleAlignment); END_REFLECTOR