// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgParticle::SegmentPlacer) I_BaseType(osgParticle::Placer); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgParticle::SegmentPlacer &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(const osg::Vec3 &, getVertexA); I_Method1(void, setVertexA, IN, const osg::Vec3 &, v); I_Method3(void, setVertexA, IN, float, x, IN, float, y, IN, float, z); I_Method0(const osg::Vec3 &, getVertexB); I_Method1(void, setVertexB, IN, const osg::Vec3 &, v); I_Method3(void, setVertexB, IN, float, x, IN, float, y, IN, float, z); I_Method2(void, setSegment, IN, const osg::Vec3 &, A, IN, const osg::Vec3 &, B); I_Method1(void, place, IN, osgParticle::Particle *, P); I_Method0(osg::Vec3, getControlPosition); I_ReadOnlyProperty(osg::Vec3, ControlPosition); I_Property(const osg::Vec3 &, VertexA); I_Property(const osg::Vec3 &, VertexB); END_REFLECTOR