/* ambientocclusion light source shader * * Pixie is: * (c) Copyright 1999-2003 Okan Arikan. All rights reserved. */ light ambientocclusion (float numSamples=16;) { vector Nf = faceforward(normalize(N),I); Cl = 1 - occlusion(P,Nf,numSamples); L = 0; }