/* matte surface shader * * Pixie is: * (c) Copyright 1999-2003 Okan Arikan. All rights reserved. */ surface matte (float Ka = 1, Kd = 1) { normal Nf = faceforward (normalize(N),I); Ci = Cs * (Ka * ambient() + Kd * diffuse(Nf)); Oi = Os; Ci *= Oi; }