////////////////////////////////////////////////////////////////////// // // Pixie // // Copyright © 1999 - 2003, Okan Arikan // // Contact: okan@cs.berkeley.edu // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // // File : delayed.h // Classes : CDelayed // Description : // //////////////////////////////////////////////////////////////////////// #ifndef DELAYED_H #define DELAYED_H #include "common/global.h" #include "object.h" /////////////////////////////////////////////////////////////////////// // Class : CDelayedData // Description : This is a simple container used by the rib interface for procedural dynamic objects // Comments : // Date last edited : 8/10/2001 class CDelayedData { public: CDelayedData() { generator = NULL; helper = NULL; } ~CDelayedData() { if (generator != NULL) free(generator); if (helper != NULL) free(helper); } char *generator; char *helper; vector bmin,bmax; }; /////////////////////////////////////////////////////////////////////// // Class : CDelayedObject // Description : Contains a delayed object // Comments : // Date last edited : 8/10/2001 class CDelayedObject : public CSurface , public CTracable { public: CDelayedObject(CAttributes *,CXform *,const float *,const float *,void (*subdivisionFunction)(char *,float),void (*freeFunction)(char *),char *,int *drc=NULL); ~CDelayedObject(); void tesselate(CShadingContext *); void dice(CShadingContext *); int intersect(const float *,const float *) const; void intersect(CRay *); void bound(float *,float *) const; int moving() const { return FALSE; } void copy(CAttributes *,CXform *,CRendererContext *) const; void (*subdivisionFunction)(char *,float); void (*freeFunction)(char *); char *data; int *dataRefCount; vector bmin,bmax; // Bound in the object space vector cbmin,cbmax; // Bound in the camera space }; #endif