////////////////////////////////////////////////////////////////////// // // Pixie // // Copyright © 1999 - 2003, Okan Arikan // // Contact: okan@cs.berkeley.edu // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // // File : executeMisc.h // Classes : - // Description : This file implements the main shader execution // //////////////////////////////////////////////////////////////////////// #ifndef EXECUTEMISC_H #define EXECUTEMISC_H #include "common/global.h" #include "common/algebra.h" #include "shader.h" #include "shading.h" /////////////////////////////////////////////////////////////////////// // Class : CRaySample // Description : Holds info about a ray sample // Comments : - // Date last edited : 6/13/2004 class CRaySample { public: float *res; // Where the result will be stored vector from; // Origin vector to; // Destination point }; #endif