////////////////////////////////////////////////////////////////////// // // Pixie // // Copyright © 1999 - 2003, Okan Arikan // // Contact: okan@cs.berkeley.edu // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // // File : noise.h // Classes : - // Description : The misc noise functions // //////////////////////////////////////////////////////////////////////// #ifndef NOISE_H #define NOISE_H #include "common/global.h" void noiseNormalize2(float *); void noiseNormalize3(float *); void noiseNormalize4(float *); float noiseFloat(float); float noiseFloat(float,float); float noiseFloat(const float *); float noiseFloat(const float *,float); void noiseVector(float *,float); void noiseVector(float *,float,float); void noiseVector(float *,const float *); void noiseVector(float *,const float *,float); float pnoiseFloat(float,float); float pnoiseFloat(float,float,float,float); float pnoiseFloat(const float *,const float *); float pnoiseFloat(const float *,float,const float *,float); void pnoiseVector(float *,float,float); void pnoiseVector(float *,float,float,float,float); void pnoiseVector(float *,const float *,const float *); void pnoiseVector(float *,const float *,float,const float *,float); float cellNoiseFloat(float); float cellNoiseFloat(float,float); float cellNoiseFloat(const float *); float cellNoiseFloat(const float *,float); void cellNoiseVector(float *,float); void cellNoiseVector(float *,float,float); void cellNoiseVector(float *,const float *); void cellNoiseVector(float *,const float *,float); #endif