////////////////////////////////////////////////////////////////////// // // Pixie // // Copyright © 1999 - 2003, Okan Arikan // // Contact: okan@cs.berkeley.edu // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // // File : opengl.h // Classes : COpenGL // Description : The opengl hider // //////////////////////////////////////////////////////////////////////// #ifndef OPENGLHIDER_H #define OPENGLHIDER_H #include "common/global.h" // The global header file #include "opengl/opengl.h" #include "shading.h" /////////////////////////////////////////////////////////////////////// // Class : COpenGL // Description : This is the fast open gl hider // Comments : // Date last edited : 10/15/2003 class COpenGL : public CShadingContext { public: COpenGL(COptions *,CXform *,SOCKET); virtual ~COpenGL(); // The main hider interface void renderFrame(); // Right after world end to force rendering of the entire frame // Delayed rendering functions void drawObject(CObject *,const float *,const float *); // Primitive creation functions void drawGrid(CSurface *,int,int,float,float,float,float); void drawRibbon(CSurface *,int,float,float); void drawPoints(CSurface *,int); protected: openglInitFun glInit; openglTiniFun glTini; openglDrawGridFun glDrawGrid; void *handle; }; #endif