////////////////////////////////////////////////////////////////////// // // Pixie // // Copyright © 1999 - 2003, Okan Arikan // // Contact: okan@cs.berkeley.edu // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // // File : polygons.h // Classes : CPolygonMesh // Description : // //////////////////////////////////////////////////////////////////////// #ifndef POLYGONS_H #define POLYGONS_H #include "common/global.h" #include "object.h" #include "patches.h" #include "hierarchy.h" #include "pl.h" // Some forward declerations class CPolygonTriangle; /////////////////////////////////////////////////////////////////////// // Class : CPolygonMesh // Description : Encapsulates a polygon mesh // Comments : // Date last edited : 6/28/2001 class CPolygonMesh : public CObject { public: CPolygonMesh(CAttributes *,CXform *,CPl *,int,int *,int *,int *); ~CPolygonMesh(); void bound(float *,float *) const; void copy(CAttributes *,CXform *,CRendererContext *) const; void tesselate(CShadingContext *); void dice(CShadingContext *); private: void triangulate(CShadingContext *); CPl *pl; int npoly,nloops,nverts; int *nholes,*nvertices,*vertices; vector bmin,bmax; // The bounding box in the original object coordinate system CArray *children; unsigned int parameters; friend class CPolygonTriangle; }; /////////////////////////////////////////////////////////////////////// // Class : CTriangle // Description : This class is used during the tesselation // Every polygon is first triangulated to obtain a // meaningful parameter space. Then individual triangles // (this class) is tesselated into microtriangles // Comments : // Date last edited : 6/28/2001 class CPolygonTriangle : public CSurface { public: CPolygonTriangle(CAttributes *,CXform *,CPolygonMesh *); ~CPolygonTriangle(); void bound(float *,float *) const; void tesselate(CShadingContext *); int moving() const { return mesh->pl->data1 != NULL; } void sample(int,int,float **,unsigned int &) const; void interpolate(int,float **) const; CPolygonMesh *mesh; int v0,v1,v2; // The vertex indices int fv0,fv1,fv2; // The facevarying indices int uniform; // The uniform index }; #endif