////////////////////////////////////////////////////////////////////// // // Pixie // // Copyright © 1999 - 2003, Okan Arikan // // Contact: okan@cs.berkeley.edu // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // // File : ray.h // Classes : CRay // Description : // //////////////////////////////////////////////////////////////////////// #ifndef RAY_H #define RAY_H #include "common/global.h" #include "common/algebra.h" class CSurface; //////////////////////////////////////////////////////////////////////////////////// // Ray class --- // This class is the heart of the message system // It holds data about the execution environment in the form of void pointers // Every class that touches the ray class sets the corresponding pointers class CRay { public: // ------------------> I N P U T vector from,to; // The ray in global space float time; // The time of the ray (shutterOpen <= time <= shutterClose) int flags; // The flags that must be on in the object's attributes float t; // The maximum intersection float tmin; // The intersection bias // ------------------> O U T P U T CSurface *object; // The intersection object float u,v; // The parametric intersection coordinates vector N; // The normal vector at the intersection // ------------------> I N T E R M E D I A T E vector dir,invDir; // 1 / dir vector oFrom,oTo,oDir; // The ray in object space void *lastXform; // Pointer to the xform for which oFrom,oTo,oDir are valid int ID; // Last checked object ID CRay *child; // For keeping track of the opacity }; #endif