//Internally generated header file. //Do not mess with it #ifdef DEFINE_STOCHASTIC_SWITCH switch((grid->flags & RASTER_GLOBAL_MASK) | (depthFilter << RASTER_HIGHBITS_SHIFT)) { case 0: drawTriangleGridZmin(grid); break; case 1: drawTriangleGridZminMoving(grid); break; case 2: drawTriangleGridZminTransparent(grid); break; case 3: drawTriangleGridZminMovingTransparent(grid); break; case 4: drawPointGridZmin(grid); break; case 5: drawPointGridZminMoving(grid); break; case 6: drawPointGridZminTransparent(grid); break; case 7: drawPointGridZminMovingTransparent(grid); break; case 8: drawTriangleGridZminUnshaded(grid); break; case 9: drawTriangleGridZminUnshadedMoving(grid); break; case 10: break; case 11: break; case 12: drawPointGridZminUnshaded(grid); break; case 13: drawPointGridZminUnshadedMoving(grid); break; case 14: break; case 15: break; case 16: drawTriangleGridZminDepthBlur(grid); break; case 17: drawTriangleGridZminMovingDepthBlur(grid); break; case 18: drawTriangleGridZminTransparentDepthBlur(grid); break; case 19: drawTriangleGridZminMovingTransparentDepthBlur(grid); break; case 20: drawPointGridZminDepthBlur(grid); break; case 21: drawPointGridZminMovingDepthBlur(grid); break; case 22: drawPointGridZminTransparentDepthBlur(grid); break; case 23: drawPointGridZminMovingTransparentDepthBlur(grid); break; case 24: drawTriangleGridZminUnshadedDepthBlur(grid); break; case 25: drawTriangleGridZminUnshadedMovingDepthBlur(grid); break; case 26: break; case 27: break; case 28: drawPointGridZminUnshadedDepthBlur(grid); break; case 29: drawPointGridZminUnshadedMovingDepthBlur(grid); break; case 30: break; case 31: break; case 32: drawTriangleGridZminExtraSamples(grid); break; case 33: drawTriangleGridZminMovingExtraSamples(grid); break; case 34: drawTriangleGridZminTransparentExtraSamples(grid); break; case 35: drawTriangleGridZminMovingTransparentExtraSamples(grid); break; case 36: drawPointGridZminExtraSamples(grid); break; case 37: drawPointGridZminMovingExtraSamples(grid); break; case 38: drawPointGridZminTransparentExtraSamples(grid); break; case 39: drawPointGridZminMovingTransparentExtraSamples(grid); break; case 40: drawTriangleGridZminUnshadedExtraSamples(grid); break; case 41: drawTriangleGridZminUnshadedMovingExtraSamples(grid); break; case 42: break; case 43: break; case 44: drawPointGridZminUnshadedExtraSamples(grid); break; case 45: drawPointGridZminUnshadedMovingExtraSamples(grid); break; case 46: break; case 47: break; case 48: drawTriangleGridZminDepthBlurExtraSamples(grid); break; case 49: drawTriangleGridZminMovingDepthBlurExtraSamples(grid); break; case 50: drawTriangleGridZminTransparentDepthBlurExtraSamples(grid); break; case 51: drawTriangleGridZminMovingTransparentDepthBlurExtraSamples(grid); break; case 52: drawPointGridZminDepthBlurExtraSamples(grid); break; case 53: drawPointGridZminMovingDepthBlurExtraSamples(grid); break; case 54: drawPointGridZminTransparentDepthBlurExtraSamples(grid); break; case 55: drawPointGridZminMovingTransparentDepthBlurExtraSamples(grid); break; case 56: drawTriangleGridZminUnshadedDepthBlurExtraSamples(grid); break; case 57: drawTriangleGridZminUnshadedMovingDepthBlurExtraSamples(grid); break; case 58: break; case 59: break; case 60: drawPointGridZminUnshadedDepthBlurExtraSamples(grid); break; case 61: drawPointGridZminUnshadedMovingDepthBlurExtraSamples(grid); break; case 62: break; case 63: break; case 64: drawTriangleGridZminMatte(grid); break; case 65: drawTriangleGridZminMovingMatte(grid); break; case 66: drawTriangleGridZminTransparentMatte(grid); break; case 67: drawTriangleGridZminMovingTransparentMatte(grid); break; case 68: drawPointGridZminMatte(grid); break; case 69: drawPointGridZminMovingMatte(grid); break; case 70: drawPointGridZminTransparentMatte(grid); break; case 71: drawPointGridZminMovingTransparentMatte(grid); break; case 72: break; case 73: break; case 74: break; case 75: break; case 76: break; case 77: break; case 78: break; case 79: break; case 80: drawTriangleGridZminDepthBlurMatte(grid); break; case 81: drawTriangleGridZminMovingDepthBlurMatte(grid); break; case 82: drawTriangleGridZminTransparentDepthBlurMatte(grid); break; case 83: drawTriangleGridZminMovingTransparentDepthBlurMatte(grid); break; case 84: drawPointGridZminDepthBlurMatte(grid); break; case 85: drawPointGridZminMovingDepthBlurMatte(grid); break; case 86: drawPointGridZminTransparentDepthBlurMatte(grid); break; case 87: drawPointGridZminMovingTransparentDepthBlurMatte(grid); break; case 88: break; case 89: break; case 90: break; case 91: break; case 92: break; case 93: break; case 94: break; case 95: break; case 96: drawTriangleGridZminExtraSamplesMatte(grid); break; case 97: drawTriangleGridZminMovingExtraSamplesMatte(grid); break; case 98: drawTriangleGridZminTransparentExtraSamplesMatte(grid); break; case 99: drawTriangleGridZminMovingTransparentExtraSamplesMatte(grid); break; case 100: drawPointGridZminExtraSamplesMatte(grid); break; case 101: drawPointGridZminMovingExtraSamplesMatte(grid); break; case 102: drawPointGridZminTransparentExtraSamplesMatte(grid); break; case 103: drawPointGridZminMovingTransparentExtraSamplesMatte(grid); break; case 104: break; case 105: break; case 106: break; case 107: break; case 108: break; case 109: break; case 110: break; case 111: break; case 112: drawTriangleGridZminDepthBlurExtraSamplesMatte(grid); break; case 113: drawTriangleGridZminMovingDepthBlurExtraSamplesMatte(grid); break; case 114: drawTriangleGridZminTransparentDepthBlurExtraSamplesMatte(grid); break; case 115: drawTriangleGridZminMovingTransparentDepthBlurExtraSamplesMatte(grid); break; case 116: drawPointGridZminDepthBlurExtraSamplesMatte(grid); break; case 117: drawPointGridZminMovingDepthBlurExtraSamplesMatte(grid); break; case 118: drawPointGridZminTransparentDepthBlurExtraSamplesMatte(grid); break; case 119: drawPointGridZminMovingTransparentDepthBlurExtraSamplesMatte(grid); break; case 120: break; case 121: break; case 122: break; case 123: break; case 124: break; case 125: break; case 126: break; case 127: break; case 128: drawTriangleGridZminLOD(grid); break; case 129: drawTriangleGridZminMovingLOD(grid); break; case 130: drawTriangleGridZminTransparentLOD(grid); break; case 131: drawTriangleGridZminMovingTransparentLOD(grid); break; case 132: drawPointGridZminLOD(grid); break; case 133: drawPointGridZminMovingLOD(grid); break; case 134: drawPointGridZminTransparentLOD(grid); break; case 135: drawPointGridZminMovingTransparentLOD(grid); break; case 136: break; case 137: break; case 138: break; case 139: break; case 140: break; case 141: break; case 142: break; case 143: break; case 144: drawTriangleGridZminDepthBlurLOD(grid); break; case 145: drawTriangleGridZminMovingDepthBlurLOD(grid); break; case 146: drawTriangleGridZminTransparentDepthBlurLOD(grid); break; case 147: drawTriangleGridZminMovingTransparentDepthBlurLOD(grid); break; case 148: drawPointGridZminDepthBlurLOD(grid); break; case 149: drawPointGridZminMovingDepthBlurLOD(grid); break; case 150: drawPointGridZminTransparentDepthBlurLOD(grid); break; case 151: drawPointGridZminMovingTransparentDepthBlurLOD(grid); break; case 152: break; case 153: break; case 154: break; case 155: break; case 156: break; case 157: break; case 158: break; case 159: break; case 160: drawTriangleGridZminExtraSamplesLOD(grid); break; case 161: drawTriangleGridZminMovingExtraSamplesLOD(grid); break; case 162: drawTriangleGridZminTransparentExtraSamplesLOD(grid); break; case 163: drawTriangleGridZminMovingTransparentExtraSamplesLOD(grid); break; case 164: drawPointGridZminExtraSamplesLOD(grid); break; case 165: drawPointGridZminMovingExtraSamplesLOD(grid); break; case 166: drawPointGridZminTransparentExtraSamplesLOD(grid); break; case 167: drawPointGridZminMovingTransparentExtraSamplesLOD(grid); break; case 168: break; case 169: break; case 170: break; case 171: break; case 172: break; case 173: break; case 174: break; case 175: break; case 176: drawTriangleGridZminDepthBlurExtraSamplesLOD(grid); break; case 177: drawTriangleGridZminMovingDepthBlurExtraSamplesLOD(grid); break; case 178: drawTriangleGridZminTransparentDepthBlurExtraSamplesLOD(grid); break; case 179: drawTriangleGridZminMovingTransparentDepthBlurExtraSamplesLOD(grid); break; case 180: drawPointGridZminDepthBlurExtraSamplesLOD(grid); break; case 181: drawPointGridZminMovingDepthBlurExtraSamplesLOD(grid); break; case 182: drawPointGridZminTransparentDepthBlurExtraSamplesLOD(grid); break; case 183: drawPointGridZminMovingTransparentDepthBlurExtraSamplesLOD(grid); break; case 184: break; case 185: break; case 186: break; case 187: break; case 188: break; case 189: break; case 190: break; case 191: break; case 192: drawTriangleGridZminMatteLOD(grid); break; case 193: drawTriangleGridZminMovingMatteLOD(grid); break; case 194: drawTriangleGridZminTransparentMatteLOD(grid); break; case 195: drawTriangleGridZminMovingTransparentMatteLOD(grid); break; case 196: drawPointGridZminMatteLOD(grid); break; case 197: drawPointGridZminMovingMatteLOD(grid); break; case 198: drawPointGridZminTransparentMatteLOD(grid); break; case 199: drawPointGridZminMovingTransparentMatteLOD(grid); break; case 200: break; case 201: break; case 202: break; case 203: break; case 204: break; case 205: break; case 206: break; case 207: break; case 208: drawTriangleGridZminDepthBlurMatteLOD(grid); break; case 209: drawTriangleGridZminMovingDepthBlurMatteLOD(grid); break; case 210: drawTriangleGridZminTransparentDepthBlurMatteLOD(grid); break; case 211: drawTriangleGridZminMovingTransparentDepthBlurMatteLOD(grid); break; case 212: drawPointGridZminDepthBlurMatteLOD(grid); break; case 213: drawPointGridZminMovingDepthBlurMatteLOD(grid); break; case 214: drawPointGridZminTransparentDepthBlurMatteLOD(grid); break; case 215: drawPointGridZminMovingTransparentDepthBlurMatteLOD(grid); break; case 216: break; case 217: break; case 218: break; case 219: break; case 220: break; case 221: break; case 222: break; case 223: break; case 224: drawTriangleGridZminExtraSamplesMatteLOD(grid); break; case 225: drawTriangleGridZminMovingExtraSamplesMatteLOD(grid); break; case 226: drawTriangleGridZminTransparentExtraSamplesMatteLOD(grid); break; case 227: drawTriangleGridZminMovingTransparentExtraSamplesMatteLOD(grid); break; case 228: drawPointGridZminExtraSamplesMatteLOD(grid); break; case 229: drawPointGridZminMovingExtraSamplesMatteLOD(grid); break; case 230: drawPointGridZminTransparentExtraSamplesMatteLOD(grid); break; case 231: drawPointGridZminMovingTransparentExtraSamplesMatteLOD(grid); break; case 232: break; case 233: break; case 234: break; case 235: break; case 236: break; case 237: break; case 238: break; case 239: break; case 240: drawTriangleGridZminDepthBlurExtraSamplesMatteLOD(grid); break; case 241: drawTriangleGridZminMovingDepthBlurExtraSamplesMatteLOD(grid); break; case 242: drawTriangleGridZminTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 243: drawTriangleGridZminMovingTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 244: drawPointGridZminDepthBlurExtraSamplesMatteLOD(grid); break; case 245: drawPointGridZminMovingDepthBlurExtraSamplesMatteLOD(grid); break; case 246: drawPointGridZminTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 247: drawPointGridZminMovingTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 248: break; case 249: break; case 250: break; case 251: break; case 252: break; case 253: break; case 254: break; case 255: break; case 256: drawTriangleGridZmax(grid); break; case 257: drawTriangleGridZmaxMoving(grid); break; case 258: drawTriangleGridZmaxTransparent(grid); break; case 259: drawTriangleGridZmaxMovingTransparent(grid); break; case 260: drawPointGridZmax(grid); break; case 261: drawPointGridZmaxMoving(grid); break; case 262: drawPointGridZmaxTransparent(grid); break; case 263: drawPointGridZmaxMovingTransparent(grid); break; case 264: drawTriangleGridZmaxUnshaded(grid); break; case 265: drawTriangleGridZmaxUnshadedMoving(grid); break; case 266: break; case 267: break; case 268: drawPointGridZmaxUnshaded(grid); break; case 269: drawPointGridZmaxUnshadedMoving(grid); break; case 270: break; case 271: break; case 272: drawTriangleGridZmaxDepthBlur(grid); break; case 273: drawTriangleGridZmaxMovingDepthBlur(grid); break; case 274: drawTriangleGridZmaxTransparentDepthBlur(grid); break; case 275: drawTriangleGridZmaxMovingTransparentDepthBlur(grid); break; case 276: drawPointGridZmaxDepthBlur(grid); break; case 277: drawPointGridZmaxMovingDepthBlur(grid); break; case 278: drawPointGridZmaxTransparentDepthBlur(grid); break; case 279: drawPointGridZmaxMovingTransparentDepthBlur(grid); break; case 280: drawTriangleGridZmaxUnshadedDepthBlur(grid); break; case 281: drawTriangleGridZmaxUnshadedMovingDepthBlur(grid); break; case 282: break; case 283: break; case 284: drawPointGridZmaxUnshadedDepthBlur(grid); break; case 285: drawPointGridZmaxUnshadedMovingDepthBlur(grid); break; case 286: break; case 287: break; case 288: drawTriangleGridZmaxExtraSamples(grid); break; case 289: drawTriangleGridZmaxMovingExtraSamples(grid); break; case 290: drawTriangleGridZmaxTransparentExtraSamples(grid); break; case 291: drawTriangleGridZmaxMovingTransparentExtraSamples(grid); break; case 292: drawPointGridZmaxExtraSamples(grid); break; case 293: drawPointGridZmaxMovingExtraSamples(grid); break; case 294: drawPointGridZmaxTransparentExtraSamples(grid); break; case 295: drawPointGridZmaxMovingTransparentExtraSamples(grid); break; case 296: drawTriangleGridZmaxUnshadedExtraSamples(grid); break; case 297: drawTriangleGridZmaxUnshadedMovingExtraSamples(grid); break; case 298: break; case 299: break; case 300: drawPointGridZmaxUnshadedExtraSamples(grid); break; case 301: drawPointGridZmaxUnshadedMovingExtraSamples(grid); break; case 302: break; case 303: break; case 304: drawTriangleGridZmaxDepthBlurExtraSamples(grid); break; case 305: drawTriangleGridZmaxMovingDepthBlurExtraSamples(grid); break; case 306: drawTriangleGridZmaxTransparentDepthBlurExtraSamples(grid); break; case 307: drawTriangleGridZmaxMovingTransparentDepthBlurExtraSamples(grid); break; case 308: drawPointGridZmaxDepthBlurExtraSamples(grid); break; case 309: drawPointGridZmaxMovingDepthBlurExtraSamples(grid); break; case 310: drawPointGridZmaxTransparentDepthBlurExtraSamples(grid); break; case 311: drawPointGridZmaxMovingTransparentDepthBlurExtraSamples(grid); break; case 312: drawTriangleGridZmaxUnshadedDepthBlurExtraSamples(grid); break; case 313: drawTriangleGridZmaxUnshadedMovingDepthBlurExtraSamples(grid); break; case 314: break; case 315: break; case 316: drawPointGridZmaxUnshadedDepthBlurExtraSamples(grid); break; case 317: drawPointGridZmaxUnshadedMovingDepthBlurExtraSamples(grid); break; case 318: break; case 319: break; case 320: drawTriangleGridZmaxMatte(grid); break; case 321: drawTriangleGridZmaxMovingMatte(grid); break; case 322: drawTriangleGridZmaxTransparentMatte(grid); break; case 323: drawTriangleGridZmaxMovingTransparentMatte(grid); break; case 324: drawPointGridZmaxMatte(grid); break; case 325: drawPointGridZmaxMovingMatte(grid); break; case 326: drawPointGridZmaxTransparentMatte(grid); break; case 327: drawPointGridZmaxMovingTransparentMatte(grid); break; case 328: break; case 329: break; case 330: break; case 331: break; case 332: break; case 333: break; case 334: break; case 335: break; case 336: drawTriangleGridZmaxDepthBlurMatte(grid); break; case 337: drawTriangleGridZmaxMovingDepthBlurMatte(grid); break; case 338: drawTriangleGridZmaxTransparentDepthBlurMatte(grid); break; case 339: drawTriangleGridZmaxMovingTransparentDepthBlurMatte(grid); break; case 340: drawPointGridZmaxDepthBlurMatte(grid); break; case 341: drawPointGridZmaxMovingDepthBlurMatte(grid); break; case 342: drawPointGridZmaxTransparentDepthBlurMatte(grid); break; case 343: drawPointGridZmaxMovingTransparentDepthBlurMatte(grid); break; case 344: break; case 345: break; case 346: break; case 347: break; case 348: break; case 349: break; case 350: break; case 351: break; case 352: drawTriangleGridZmaxExtraSamplesMatte(grid); break; case 353: drawTriangleGridZmaxMovingExtraSamplesMatte(grid); break; case 354: drawTriangleGridZmaxTransparentExtraSamplesMatte(grid); break; case 355: drawTriangleGridZmaxMovingTransparentExtraSamplesMatte(grid); break; case 356: drawPointGridZmaxExtraSamplesMatte(grid); break; case 357: drawPointGridZmaxMovingExtraSamplesMatte(grid); break; case 358: drawPointGridZmaxTransparentExtraSamplesMatte(grid); break; case 359: drawPointGridZmaxMovingTransparentExtraSamplesMatte(grid); break; case 360: break; case 361: break; case 362: break; case 363: break; case 364: break; case 365: break; case 366: break; case 367: break; case 368: drawTriangleGridZmaxDepthBlurExtraSamplesMatte(grid); break; case 369: drawTriangleGridZmaxMovingDepthBlurExtraSamplesMatte(grid); break; case 370: drawTriangleGridZmaxTransparentDepthBlurExtraSamplesMatte(grid); break; case 371: drawTriangleGridZmaxMovingTransparentDepthBlurExtraSamplesMatte(grid); break; case 372: drawPointGridZmaxDepthBlurExtraSamplesMatte(grid); break; case 373: drawPointGridZmaxMovingDepthBlurExtraSamplesMatte(grid); break; case 374: drawPointGridZmaxTransparentDepthBlurExtraSamplesMatte(grid); break; case 375: drawPointGridZmaxMovingTransparentDepthBlurExtraSamplesMatte(grid); break; case 376: break; case 377: break; case 378: break; case 379: break; case 380: break; case 381: break; case 382: break; case 383: break; case 384: drawTriangleGridZmaxLOD(grid); break; case 385: drawTriangleGridZmaxMovingLOD(grid); break; case 386: drawTriangleGridZmaxTransparentLOD(grid); break; case 387: drawTriangleGridZmaxMovingTransparentLOD(grid); break; case 388: drawPointGridZmaxLOD(grid); break; case 389: drawPointGridZmaxMovingLOD(grid); break; case 390: drawPointGridZmaxTransparentLOD(grid); break; case 391: drawPointGridZmaxMovingTransparentLOD(grid); break; case 392: break; case 393: break; case 394: break; case 395: break; case 396: break; case 397: break; case 398: break; case 399: break; case 400: drawTriangleGridZmaxDepthBlurLOD(grid); break; case 401: drawTriangleGridZmaxMovingDepthBlurLOD(grid); break; case 402: drawTriangleGridZmaxTransparentDepthBlurLOD(grid); break; case 403: drawTriangleGridZmaxMovingTransparentDepthBlurLOD(grid); break; case 404: drawPointGridZmaxDepthBlurLOD(grid); break; case 405: drawPointGridZmaxMovingDepthBlurLOD(grid); break; case 406: drawPointGridZmaxTransparentDepthBlurLOD(grid); break; case 407: drawPointGridZmaxMovingTransparentDepthBlurLOD(grid); break; case 408: break; case 409: break; case 410: break; case 411: break; case 412: break; case 413: break; case 414: break; case 415: break; case 416: drawTriangleGridZmaxExtraSamplesLOD(grid); break; case 417: drawTriangleGridZmaxMovingExtraSamplesLOD(grid); break; case 418: drawTriangleGridZmaxTransparentExtraSamplesLOD(grid); break; case 419: drawTriangleGridZmaxMovingTransparentExtraSamplesLOD(grid); break; case 420: drawPointGridZmaxExtraSamplesLOD(grid); break; case 421: drawPointGridZmaxMovingExtraSamplesLOD(grid); break; case 422: drawPointGridZmaxTransparentExtraSamplesLOD(grid); break; case 423: drawPointGridZmaxMovingTransparentExtraSamplesLOD(grid); break; case 424: break; case 425: break; case 426: break; case 427: break; case 428: break; case 429: break; case 430: break; case 431: break; case 432: drawTriangleGridZmaxDepthBlurExtraSamplesLOD(grid); break; case 433: drawTriangleGridZmaxMovingDepthBlurExtraSamplesLOD(grid); break; case 434: drawTriangleGridZmaxTransparentDepthBlurExtraSamplesLOD(grid); break; case 435: drawTriangleGridZmaxMovingTransparentDepthBlurExtraSamplesLOD(grid); break; case 436: drawPointGridZmaxDepthBlurExtraSamplesLOD(grid); break; case 437: drawPointGridZmaxMovingDepthBlurExtraSamplesLOD(grid); break; case 438: drawPointGridZmaxTransparentDepthBlurExtraSamplesLOD(grid); break; case 439: drawPointGridZmaxMovingTransparentDepthBlurExtraSamplesLOD(grid); break; case 440: break; case 441: break; case 442: break; case 443: break; case 444: break; case 445: break; case 446: break; case 447: break; case 448: drawTriangleGridZmaxMatteLOD(grid); break; case 449: drawTriangleGridZmaxMovingMatteLOD(grid); break; case 450: drawTriangleGridZmaxTransparentMatteLOD(grid); break; case 451: drawTriangleGridZmaxMovingTransparentMatteLOD(grid); break; case 452: drawPointGridZmaxMatteLOD(grid); break; case 453: drawPointGridZmaxMovingMatteLOD(grid); break; case 454: drawPointGridZmaxTransparentMatteLOD(grid); break; case 455: drawPointGridZmaxMovingTransparentMatteLOD(grid); break; case 456: break; case 457: break; case 458: break; case 459: break; case 460: break; case 461: break; case 462: break; case 463: break; case 464: drawTriangleGridZmaxDepthBlurMatteLOD(grid); break; case 465: drawTriangleGridZmaxMovingDepthBlurMatteLOD(grid); break; case 466: drawTriangleGridZmaxTransparentDepthBlurMatteLOD(grid); break; case 467: drawTriangleGridZmaxMovingTransparentDepthBlurMatteLOD(grid); break; case 468: drawPointGridZmaxDepthBlurMatteLOD(grid); break; case 469: drawPointGridZmaxMovingDepthBlurMatteLOD(grid); break; case 470: drawPointGridZmaxTransparentDepthBlurMatteLOD(grid); break; case 471: drawPointGridZmaxMovingTransparentDepthBlurMatteLOD(grid); break; case 472: break; case 473: break; case 474: break; case 475: break; case 476: break; case 477: break; case 478: break; case 479: break; case 480: drawTriangleGridZmaxExtraSamplesMatteLOD(grid); break; case 481: drawTriangleGridZmaxMovingExtraSamplesMatteLOD(grid); break; case 482: drawTriangleGridZmaxTransparentExtraSamplesMatteLOD(grid); break; case 483: drawTriangleGridZmaxMovingTransparentExtraSamplesMatteLOD(grid); break; case 484: drawPointGridZmaxExtraSamplesMatteLOD(grid); break; case 485: drawPointGridZmaxMovingExtraSamplesMatteLOD(grid); break; case 486: drawPointGridZmaxTransparentExtraSamplesMatteLOD(grid); break; case 487: drawPointGridZmaxMovingTransparentExtraSamplesMatteLOD(grid); break; case 488: break; case 489: break; case 490: break; case 491: break; case 492: break; case 493: break; case 494: break; case 495: break; case 496: drawTriangleGridZmaxDepthBlurExtraSamplesMatteLOD(grid); break; case 497: drawTriangleGridZmaxMovingDepthBlurExtraSamplesMatteLOD(grid); break; case 498: drawTriangleGridZmaxTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 499: drawTriangleGridZmaxMovingTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 500: drawPointGridZmaxDepthBlurExtraSamplesMatteLOD(grid); break; case 501: drawPointGridZmaxMovingDepthBlurExtraSamplesMatteLOD(grid); break; case 502: drawPointGridZmaxTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 503: drawPointGridZmaxMovingTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 504: break; case 505: break; case 506: break; case 507: break; case 508: break; case 509: break; case 510: break; case 511: break; case 512: drawTriangleGridZavg(grid); break; case 513: drawTriangleGridZavgMoving(grid); break; case 514: drawTriangleGridZavgTransparent(grid); break; case 515: drawTriangleGridZavgMovingTransparent(grid); break; case 516: drawPointGridZavg(grid); break; case 517: drawPointGridZavgMoving(grid); break; case 518: drawPointGridZavgTransparent(grid); break; case 519: drawPointGridZavgMovingTransparent(grid); break; case 520: drawTriangleGridZavgUnshaded(grid); break; case 521: drawTriangleGridZavgUnshadedMoving(grid); break; case 522: break; case 523: break; case 524: drawPointGridZavgUnshaded(grid); break; case 525: drawPointGridZavgUnshadedMoving(grid); break; case 526: break; case 527: break; case 528: drawTriangleGridZavgDepthBlur(grid); break; case 529: drawTriangleGridZavgMovingDepthBlur(grid); break; case 530: drawTriangleGridZavgTransparentDepthBlur(grid); break; case 531: drawTriangleGridZavgMovingTransparentDepthBlur(grid); break; case 532: drawPointGridZavgDepthBlur(grid); break; case 533: drawPointGridZavgMovingDepthBlur(grid); break; case 534: drawPointGridZavgTransparentDepthBlur(grid); break; case 535: drawPointGridZavgMovingTransparentDepthBlur(grid); break; case 536: drawTriangleGridZavgUnshadedDepthBlur(grid); break; case 537: drawTriangleGridZavgUnshadedMovingDepthBlur(grid); break; case 538: break; case 539: break; case 540: drawPointGridZavgUnshadedDepthBlur(grid); break; case 541: drawPointGridZavgUnshadedMovingDepthBlur(grid); break; case 542: break; case 543: break; case 544: drawTriangleGridZavgExtraSamples(grid); break; case 545: drawTriangleGridZavgMovingExtraSamples(grid); break; case 546: drawTriangleGridZavgTransparentExtraSamples(grid); break; case 547: drawTriangleGridZavgMovingTransparentExtraSamples(grid); break; case 548: drawPointGridZavgExtraSamples(grid); break; case 549: drawPointGridZavgMovingExtraSamples(grid); break; case 550: drawPointGridZavgTransparentExtraSamples(grid); break; case 551: drawPointGridZavgMovingTransparentExtraSamples(grid); break; case 552: drawTriangleGridZavgUnshadedExtraSamples(grid); break; case 553: drawTriangleGridZavgUnshadedMovingExtraSamples(grid); break; case 554: break; case 555: break; case 556: drawPointGridZavgUnshadedExtraSamples(grid); break; case 557: drawPointGridZavgUnshadedMovingExtraSamples(grid); break; case 558: break; case 559: break; case 560: drawTriangleGridZavgDepthBlurExtraSamples(grid); break; case 561: drawTriangleGridZavgMovingDepthBlurExtraSamples(grid); break; case 562: drawTriangleGridZavgTransparentDepthBlurExtraSamples(grid); break; case 563: drawTriangleGridZavgMovingTransparentDepthBlurExtraSamples(grid); break; case 564: drawPointGridZavgDepthBlurExtraSamples(grid); break; case 565: drawPointGridZavgMovingDepthBlurExtraSamples(grid); break; case 566: drawPointGridZavgTransparentDepthBlurExtraSamples(grid); break; case 567: drawPointGridZavgMovingTransparentDepthBlurExtraSamples(grid); break; case 568: drawTriangleGridZavgUnshadedDepthBlurExtraSamples(grid); break; case 569: drawTriangleGridZavgUnshadedMovingDepthBlurExtraSamples(grid); break; case 570: break; case 571: break; case 572: drawPointGridZavgUnshadedDepthBlurExtraSamples(grid); break; case 573: drawPointGridZavgUnshadedMovingDepthBlurExtraSamples(grid); break; case 574: break; case 575: break; case 576: drawTriangleGridZavgMatte(grid); break; case 577: drawTriangleGridZavgMovingMatte(grid); break; case 578: drawTriangleGridZavgTransparentMatte(grid); break; case 579: drawTriangleGridZavgMovingTransparentMatte(grid); break; case 580: drawPointGridZavgMatte(grid); break; case 581: drawPointGridZavgMovingMatte(grid); break; case 582: drawPointGridZavgTransparentMatte(grid); break; case 583: drawPointGridZavgMovingTransparentMatte(grid); break; case 584: break; case 585: break; case 586: break; case 587: break; case 588: break; case 589: break; case 590: break; case 591: break; case 592: drawTriangleGridZavgDepthBlurMatte(grid); break; case 593: drawTriangleGridZavgMovingDepthBlurMatte(grid); break; case 594: drawTriangleGridZavgTransparentDepthBlurMatte(grid); break; case 595: drawTriangleGridZavgMovingTransparentDepthBlurMatte(grid); break; case 596: drawPointGridZavgDepthBlurMatte(grid); break; case 597: drawPointGridZavgMovingDepthBlurMatte(grid); break; case 598: drawPointGridZavgTransparentDepthBlurMatte(grid); break; case 599: drawPointGridZavgMovingTransparentDepthBlurMatte(grid); break; case 600: break; case 601: break; case 602: break; case 603: break; case 604: break; case 605: break; case 606: break; case 607: break; case 608: drawTriangleGridZavgExtraSamplesMatte(grid); break; case 609: drawTriangleGridZavgMovingExtraSamplesMatte(grid); break; case 610: drawTriangleGridZavgTransparentExtraSamplesMatte(grid); break; case 611: drawTriangleGridZavgMovingTransparentExtraSamplesMatte(grid); break; case 612: drawPointGridZavgExtraSamplesMatte(grid); break; case 613: drawPointGridZavgMovingExtraSamplesMatte(grid); break; case 614: drawPointGridZavgTransparentExtraSamplesMatte(grid); break; case 615: drawPointGridZavgMovingTransparentExtraSamplesMatte(grid); break; case 616: break; case 617: break; case 618: break; case 619: break; case 620: break; case 621: break; case 622: break; case 623: break; case 624: drawTriangleGridZavgDepthBlurExtraSamplesMatte(grid); break; case 625: drawTriangleGridZavgMovingDepthBlurExtraSamplesMatte(grid); break; case 626: drawTriangleGridZavgTransparentDepthBlurExtraSamplesMatte(grid); break; case 627: drawTriangleGridZavgMovingTransparentDepthBlurExtraSamplesMatte(grid); break; case 628: drawPointGridZavgDepthBlurExtraSamplesMatte(grid); break; case 629: drawPointGridZavgMovingDepthBlurExtraSamplesMatte(grid); break; case 630: drawPointGridZavgTransparentDepthBlurExtraSamplesMatte(grid); break; case 631: drawPointGridZavgMovingTransparentDepthBlurExtraSamplesMatte(grid); break; case 632: break; case 633: break; case 634: break; case 635: break; case 636: break; case 637: break; case 638: break; case 639: break; case 640: drawTriangleGridZavgLOD(grid); break; case 641: drawTriangleGridZavgMovingLOD(grid); break; case 642: drawTriangleGridZavgTransparentLOD(grid); break; case 643: drawTriangleGridZavgMovingTransparentLOD(grid); break; case 644: drawPointGridZavgLOD(grid); break; case 645: drawPointGridZavgMovingLOD(grid); break; case 646: drawPointGridZavgTransparentLOD(grid); break; case 647: drawPointGridZavgMovingTransparentLOD(grid); break; case 648: break; case 649: break; case 650: break; case 651: break; case 652: break; case 653: break; case 654: break; case 655: break; case 656: drawTriangleGridZavgDepthBlurLOD(grid); break; case 657: drawTriangleGridZavgMovingDepthBlurLOD(grid); break; case 658: drawTriangleGridZavgTransparentDepthBlurLOD(grid); break; case 659: drawTriangleGridZavgMovingTransparentDepthBlurLOD(grid); break; case 660: drawPointGridZavgDepthBlurLOD(grid); break; case 661: drawPointGridZavgMovingDepthBlurLOD(grid); break; case 662: drawPointGridZavgTransparentDepthBlurLOD(grid); break; case 663: drawPointGridZavgMovingTransparentDepthBlurLOD(grid); break; case 664: break; case 665: break; case 666: break; case 667: break; case 668: break; case 669: break; case 670: break; case 671: break; case 672: drawTriangleGridZavgExtraSamplesLOD(grid); break; case 673: drawTriangleGridZavgMovingExtraSamplesLOD(grid); break; case 674: drawTriangleGridZavgTransparentExtraSamplesLOD(grid); break; case 675: drawTriangleGridZavgMovingTransparentExtraSamplesLOD(grid); break; case 676: drawPointGridZavgExtraSamplesLOD(grid); break; case 677: drawPointGridZavgMovingExtraSamplesLOD(grid); break; case 678: drawPointGridZavgTransparentExtraSamplesLOD(grid); break; case 679: drawPointGridZavgMovingTransparentExtraSamplesLOD(grid); break; case 680: break; case 681: break; case 682: break; case 683: break; case 684: break; case 685: break; case 686: break; case 687: break; case 688: drawTriangleGridZavgDepthBlurExtraSamplesLOD(grid); break; case 689: drawTriangleGridZavgMovingDepthBlurExtraSamplesLOD(grid); break; case 690: drawTriangleGridZavgTransparentDepthBlurExtraSamplesLOD(grid); break; case 691: drawTriangleGridZavgMovingTransparentDepthBlurExtraSamplesLOD(grid); break; case 692: drawPointGridZavgDepthBlurExtraSamplesLOD(grid); break; case 693: drawPointGridZavgMovingDepthBlurExtraSamplesLOD(grid); break; case 694: drawPointGridZavgTransparentDepthBlurExtraSamplesLOD(grid); break; case 695: drawPointGridZavgMovingTransparentDepthBlurExtraSamplesLOD(grid); break; case 696: break; case 697: break; case 698: break; case 699: break; case 700: break; case 701: break; case 702: break; case 703: break; case 704: drawTriangleGridZavgMatteLOD(grid); break; case 705: drawTriangleGridZavgMovingMatteLOD(grid); break; case 706: drawTriangleGridZavgTransparentMatteLOD(grid); break; case 707: drawTriangleGridZavgMovingTransparentMatteLOD(grid); break; case 708: drawPointGridZavgMatteLOD(grid); break; case 709: drawPointGridZavgMovingMatteLOD(grid); break; case 710: drawPointGridZavgTransparentMatteLOD(grid); break; case 711: drawPointGridZavgMovingTransparentMatteLOD(grid); break; case 712: break; case 713: break; case 714: break; case 715: break; case 716: break; case 717: break; case 718: break; case 719: break; case 720: drawTriangleGridZavgDepthBlurMatteLOD(grid); break; case 721: drawTriangleGridZavgMovingDepthBlurMatteLOD(grid); break; case 722: drawTriangleGridZavgTransparentDepthBlurMatteLOD(grid); break; case 723: drawTriangleGridZavgMovingTransparentDepthBlurMatteLOD(grid); break; case 724: drawPointGridZavgDepthBlurMatteLOD(grid); break; case 725: drawPointGridZavgMovingDepthBlurMatteLOD(grid); break; case 726: drawPointGridZavgTransparentDepthBlurMatteLOD(grid); break; case 727: drawPointGridZavgMovingTransparentDepthBlurMatteLOD(grid); break; case 728: break; case 729: break; case 730: break; case 731: break; case 732: break; case 733: break; case 734: break; case 735: break; case 736: drawTriangleGridZavgExtraSamplesMatteLOD(grid); break; case 737: drawTriangleGridZavgMovingExtraSamplesMatteLOD(grid); break; case 738: drawTriangleGridZavgTransparentExtraSamplesMatteLOD(grid); break; case 739: drawTriangleGridZavgMovingTransparentExtraSamplesMatteLOD(grid); break; case 740: drawPointGridZavgExtraSamplesMatteLOD(grid); break; case 741: drawPointGridZavgMovingExtraSamplesMatteLOD(grid); break; case 742: drawPointGridZavgTransparentExtraSamplesMatteLOD(grid); break; case 743: drawPointGridZavgMovingTransparentExtraSamplesMatteLOD(grid); break; case 744: break; case 745: break; case 746: break; case 747: break; case 748: break; case 749: break; case 750: break; case 751: break; case 752: drawTriangleGridZavgDepthBlurExtraSamplesMatteLOD(grid); break; case 753: drawTriangleGridZavgMovingDepthBlurExtraSamplesMatteLOD(grid); break; case 754: drawTriangleGridZavgTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 755: drawTriangleGridZavgMovingTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 756: drawPointGridZavgDepthBlurExtraSamplesMatteLOD(grid); break; case 757: drawPointGridZavgMovingDepthBlurExtraSamplesMatteLOD(grid); break; case 758: drawPointGridZavgTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 759: drawPointGridZavgMovingTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 760: break; case 761: break; case 762: break; case 763: break; case 764: break; case 765: break; case 766: break; case 767: break; case 768: drawTriangleGridZmid(grid); break; case 769: drawTriangleGridZmidMoving(grid); break; case 770: drawTriangleGridZmidTransparent(grid); break; case 771: drawTriangleGridZmidMovingTransparent(grid); break; case 772: drawPointGridZmid(grid); break; case 773: drawPointGridZmidMoving(grid); break; case 774: drawPointGridZmidTransparent(grid); break; case 775: drawPointGridZmidMovingTransparent(grid); break; case 776: drawTriangleGridZmidUnshaded(grid); break; case 777: drawTriangleGridZmidUnshadedMoving(grid); break; case 778: break; case 779: break; case 780: drawPointGridZmidUnshaded(grid); break; case 781: drawPointGridZmidUnshadedMoving(grid); break; case 782: break; case 783: break; case 784: drawTriangleGridZmidDepthBlur(grid); break; case 785: drawTriangleGridZmidMovingDepthBlur(grid); break; case 786: drawTriangleGridZmidTransparentDepthBlur(grid); break; case 787: drawTriangleGridZmidMovingTransparentDepthBlur(grid); break; case 788: drawPointGridZmidDepthBlur(grid); break; case 789: drawPointGridZmidMovingDepthBlur(grid); break; case 790: drawPointGridZmidTransparentDepthBlur(grid); break; case 791: drawPointGridZmidMovingTransparentDepthBlur(grid); break; case 792: drawTriangleGridZmidUnshadedDepthBlur(grid); break; case 793: drawTriangleGridZmidUnshadedMovingDepthBlur(grid); break; case 794: break; case 795: break; case 796: drawPointGridZmidUnshadedDepthBlur(grid); break; case 797: drawPointGridZmidUnshadedMovingDepthBlur(grid); break; case 798: break; case 799: break; case 800: drawTriangleGridZmidExtraSamples(grid); break; case 801: drawTriangleGridZmidMovingExtraSamples(grid); break; case 802: drawTriangleGridZmidTransparentExtraSamples(grid); break; case 803: drawTriangleGridZmidMovingTransparentExtraSamples(grid); break; case 804: drawPointGridZmidExtraSamples(grid); break; case 805: drawPointGridZmidMovingExtraSamples(grid); break; case 806: drawPointGridZmidTransparentExtraSamples(grid); break; case 807: drawPointGridZmidMovingTransparentExtraSamples(grid); break; case 808: drawTriangleGridZmidUnshadedExtraSamples(grid); break; case 809: drawTriangleGridZmidUnshadedMovingExtraSamples(grid); break; case 810: break; case 811: break; case 812: drawPointGridZmidUnshadedExtraSamples(grid); break; case 813: drawPointGridZmidUnshadedMovingExtraSamples(grid); break; case 814: break; case 815: break; case 816: drawTriangleGridZmidDepthBlurExtraSamples(grid); break; case 817: drawTriangleGridZmidMovingDepthBlurExtraSamples(grid); break; case 818: drawTriangleGridZmidTransparentDepthBlurExtraSamples(grid); break; case 819: drawTriangleGridZmidMovingTransparentDepthBlurExtraSamples(grid); break; case 820: drawPointGridZmidDepthBlurExtraSamples(grid); break; case 821: drawPointGridZmidMovingDepthBlurExtraSamples(grid); break; case 822: drawPointGridZmidTransparentDepthBlurExtraSamples(grid); break; case 823: drawPointGridZmidMovingTransparentDepthBlurExtraSamples(grid); break; case 824: drawTriangleGridZmidUnshadedDepthBlurExtraSamples(grid); break; case 825: drawTriangleGridZmidUnshadedMovingDepthBlurExtraSamples(grid); break; case 826: break; case 827: break; case 828: drawPointGridZmidUnshadedDepthBlurExtraSamples(grid); break; case 829: drawPointGridZmidUnshadedMovingDepthBlurExtraSamples(grid); break; case 830: break; case 831: break; case 832: drawTriangleGridZmidMatte(grid); break; case 833: drawTriangleGridZmidMovingMatte(grid); break; case 834: drawTriangleGridZmidTransparentMatte(grid); break; case 835: drawTriangleGridZmidMovingTransparentMatte(grid); break; case 836: drawPointGridZmidMatte(grid); break; case 837: drawPointGridZmidMovingMatte(grid); break; case 838: drawPointGridZmidTransparentMatte(grid); break; case 839: drawPointGridZmidMovingTransparentMatte(grid); break; case 840: break; case 841: break; case 842: break; case 843: break; case 844: break; case 845: break; case 846: break; case 847: break; case 848: drawTriangleGridZmidDepthBlurMatte(grid); break; case 849: drawTriangleGridZmidMovingDepthBlurMatte(grid); break; case 850: drawTriangleGridZmidTransparentDepthBlurMatte(grid); break; case 851: drawTriangleGridZmidMovingTransparentDepthBlurMatte(grid); break; case 852: drawPointGridZmidDepthBlurMatte(grid); break; case 853: drawPointGridZmidMovingDepthBlurMatte(grid); break; case 854: drawPointGridZmidTransparentDepthBlurMatte(grid); break; case 855: drawPointGridZmidMovingTransparentDepthBlurMatte(grid); break; case 856: break; case 857: break; case 858: break; case 859: break; case 860: break; case 861: break; case 862: break; case 863: break; case 864: drawTriangleGridZmidExtraSamplesMatte(grid); break; case 865: drawTriangleGridZmidMovingExtraSamplesMatte(grid); break; case 866: drawTriangleGridZmidTransparentExtraSamplesMatte(grid); break; case 867: drawTriangleGridZmidMovingTransparentExtraSamplesMatte(grid); break; case 868: drawPointGridZmidExtraSamplesMatte(grid); break; case 869: drawPointGridZmidMovingExtraSamplesMatte(grid); break; case 870: drawPointGridZmidTransparentExtraSamplesMatte(grid); break; case 871: drawPointGridZmidMovingTransparentExtraSamplesMatte(grid); break; case 872: break; case 873: break; case 874: break; case 875: break; case 876: break; case 877: break; case 878: break; case 879: break; case 880: drawTriangleGridZmidDepthBlurExtraSamplesMatte(grid); break; case 881: drawTriangleGridZmidMovingDepthBlurExtraSamplesMatte(grid); break; case 882: drawTriangleGridZmidTransparentDepthBlurExtraSamplesMatte(grid); break; case 883: drawTriangleGridZmidMovingTransparentDepthBlurExtraSamplesMatte(grid); break; case 884: drawPointGridZmidDepthBlurExtraSamplesMatte(grid); break; case 885: drawPointGridZmidMovingDepthBlurExtraSamplesMatte(grid); break; case 886: drawPointGridZmidTransparentDepthBlurExtraSamplesMatte(grid); break; case 887: drawPointGridZmidMovingTransparentDepthBlurExtraSamplesMatte(grid); break; case 888: break; case 889: break; case 890: break; case 891: break; case 892: break; case 893: break; case 894: break; case 895: break; case 896: drawTriangleGridZmidLOD(grid); break; case 897: drawTriangleGridZmidMovingLOD(grid); break; case 898: drawTriangleGridZmidTransparentLOD(grid); break; case 899: drawTriangleGridZmidMovingTransparentLOD(grid); break; case 900: drawPointGridZmidLOD(grid); break; case 901: drawPointGridZmidMovingLOD(grid); break; case 902: drawPointGridZmidTransparentLOD(grid); break; case 903: drawPointGridZmidMovingTransparentLOD(grid); break; case 904: break; case 905: break; case 906: break; case 907: break; case 908: break; case 909: break; case 910: break; case 911: break; case 912: drawTriangleGridZmidDepthBlurLOD(grid); break; case 913: drawTriangleGridZmidMovingDepthBlurLOD(grid); break; case 914: drawTriangleGridZmidTransparentDepthBlurLOD(grid); break; case 915: drawTriangleGridZmidMovingTransparentDepthBlurLOD(grid); break; case 916: drawPointGridZmidDepthBlurLOD(grid); break; case 917: drawPointGridZmidMovingDepthBlurLOD(grid); break; case 918: drawPointGridZmidTransparentDepthBlurLOD(grid); break; case 919: drawPointGridZmidMovingTransparentDepthBlurLOD(grid); break; case 920: break; case 921: break; case 922: break; case 923: break; case 924: break; case 925: break; case 926: break; case 927: break; case 928: drawTriangleGridZmidExtraSamplesLOD(grid); break; case 929: drawTriangleGridZmidMovingExtraSamplesLOD(grid); break; case 930: drawTriangleGridZmidTransparentExtraSamplesLOD(grid); break; case 931: drawTriangleGridZmidMovingTransparentExtraSamplesLOD(grid); break; case 932: drawPointGridZmidExtraSamplesLOD(grid); break; case 933: drawPointGridZmidMovingExtraSamplesLOD(grid); break; case 934: drawPointGridZmidTransparentExtraSamplesLOD(grid); break; case 935: drawPointGridZmidMovingTransparentExtraSamplesLOD(grid); break; case 936: break; case 937: break; case 938: break; case 939: break; case 940: break; case 941: break; case 942: break; case 943: break; case 944: drawTriangleGridZmidDepthBlurExtraSamplesLOD(grid); break; case 945: drawTriangleGridZmidMovingDepthBlurExtraSamplesLOD(grid); break; case 946: drawTriangleGridZmidTransparentDepthBlurExtraSamplesLOD(grid); break; case 947: drawTriangleGridZmidMovingTransparentDepthBlurExtraSamplesLOD(grid); break; case 948: drawPointGridZmidDepthBlurExtraSamplesLOD(grid); break; case 949: drawPointGridZmidMovingDepthBlurExtraSamplesLOD(grid); break; case 950: drawPointGridZmidTransparentDepthBlurExtraSamplesLOD(grid); break; case 951: drawPointGridZmidMovingTransparentDepthBlurExtraSamplesLOD(grid); break; case 952: break; case 953: break; case 954: break; case 955: break; case 956: break; case 957: break; case 958: break; case 959: break; case 960: drawTriangleGridZmidMatteLOD(grid); break; case 961: drawTriangleGridZmidMovingMatteLOD(grid); break; case 962: drawTriangleGridZmidTransparentMatteLOD(grid); break; case 963: drawTriangleGridZmidMovingTransparentMatteLOD(grid); break; case 964: drawPointGridZmidMatteLOD(grid); break; case 965: drawPointGridZmidMovingMatteLOD(grid); break; case 966: drawPointGridZmidTransparentMatteLOD(grid); break; case 967: drawPointGridZmidMovingTransparentMatteLOD(grid); break; case 968: break; case 969: break; case 970: break; case 971: break; case 972: break; case 973: break; case 974: break; case 975: break; case 976: drawTriangleGridZmidDepthBlurMatteLOD(grid); break; case 977: drawTriangleGridZmidMovingDepthBlurMatteLOD(grid); break; case 978: drawTriangleGridZmidTransparentDepthBlurMatteLOD(grid); break; case 979: drawTriangleGridZmidMovingTransparentDepthBlurMatteLOD(grid); break; case 980: drawPointGridZmidDepthBlurMatteLOD(grid); break; case 981: drawPointGridZmidMovingDepthBlurMatteLOD(grid); break; case 982: drawPointGridZmidTransparentDepthBlurMatteLOD(grid); break; case 983: drawPointGridZmidMovingTransparentDepthBlurMatteLOD(grid); break; case 984: break; case 985: break; case 986: break; case 987: break; case 988: break; case 989: break; case 990: break; case 991: break; case 992: drawTriangleGridZmidExtraSamplesMatteLOD(grid); break; case 993: drawTriangleGridZmidMovingExtraSamplesMatteLOD(grid); break; case 994: drawTriangleGridZmidTransparentExtraSamplesMatteLOD(grid); break; case 995: drawTriangleGridZmidMovingTransparentExtraSamplesMatteLOD(grid); break; case 996: drawPointGridZmidExtraSamplesMatteLOD(grid); break; case 997: drawPointGridZmidMovingExtraSamplesMatteLOD(grid); break; case 998: drawPointGridZmidTransparentExtraSamplesMatteLOD(grid); break; case 999: drawPointGridZmidMovingTransparentExtraSamplesMatteLOD(grid); break; case 1000: break; case 1001: break; case 1002: break; case 1003: break; case 1004: break; case 1005: break; case 1006: break; case 1007: break; case 1008: drawTriangleGridZmidDepthBlurExtraSamplesMatteLOD(grid); break; case 1009: drawTriangleGridZmidMovingDepthBlurExtraSamplesMatteLOD(grid); break; case 1010: drawTriangleGridZmidTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 1011: drawTriangleGridZmidMovingTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 1012: drawPointGridZmidDepthBlurExtraSamplesMatteLOD(grid); break; case 1013: drawPointGridZmidMovingDepthBlurExtraSamplesMatteLOD(grid); break; case 1014: drawPointGridZmidTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 1015: drawPointGridZmidMovingTransparentDepthBlurExtraSamplesMatteLOD(grid); break; case 1016: break; case 1017: break; case 1018: break; case 1019: break; case 1020: break; case 1021: break; case 1022: break; case 1023: break; default: break; } #endif #ifdef DEFINE_STOCHASTIC_FUNCTIONS void CStochastic::drawTriangleGridZmin(CRasterGrid *grid){ #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse } void CStochastic::drawTriangleGridZminMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING } void CStochastic::drawTriangleGridZminTransparent(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawTriangleGridZminMovingTransparent(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawPointGridZmin(CRasterGrid *grid){ #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse } void CStochastic::drawPointGridZminMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING } void CStochastic::drawPointGridZminTransparent(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawPointGridZminMovingTransparent(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawTriangleGridZminUnshaded(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED } void CStochastic::drawTriangleGridZminUnshadedMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED } void CStochastic::drawPointGridZminUnshaded(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED } void CStochastic::drawPointGridZminUnshadedMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED } void CStochastic::drawTriangleGridZminDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZminMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZminTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZminMovingTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZminDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZminMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZminTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZminMovingTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZminUnshadedDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZminUnshadedMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZminUnshadedDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZminUnshadedMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZminExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZminMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZminTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZminMovingTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZminExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZminMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZminTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZminMovingTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZminUnshadedExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZminUnshadedMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZminUnshadedExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZminUnshadedMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZminDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZminMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZminTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZminMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZminDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZminMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZminTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZminMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZminUnshadedDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZminUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZminUnshadedDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZminUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZminMatte(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminMovingMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminMovingTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminMatte(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminMovingMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminMovingTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminMovingDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminMovingTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminMovingDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminMovingTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminMovingExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminMovingTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminMovingExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminMovingTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZminMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZminLOD(CRasterGrid *grid){ #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminLOD(CRasterGrid *grid){ #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZminMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZminMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMin() #define depthFilterElse() depthFilterElseZMin() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmax(CRasterGrid *grid){ #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse } void CStochastic::drawTriangleGridZmaxMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING } void CStochastic::drawTriangleGridZmaxTransparent(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawTriangleGridZmaxMovingTransparent(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawPointGridZmax(CRasterGrid *grid){ #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse } void CStochastic::drawPointGridZmaxMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING } void CStochastic::drawPointGridZmaxTransparent(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawPointGridZmaxMovingTransparent(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawTriangleGridZmaxUnshaded(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED } void CStochastic::drawTriangleGridZmaxUnshadedMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED } void CStochastic::drawPointGridZmaxUnshaded(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED } void CStochastic::drawPointGridZmaxUnshadedMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED } void CStochastic::drawTriangleGridZmaxDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZmaxMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZmaxTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZmaxMovingTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZmaxDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZmaxMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZmaxTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZmaxMovingTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZmaxUnshadedDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZmaxUnshadedMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZmaxUnshadedDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZmaxUnshadedMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZmaxExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmaxMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmaxTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmaxMovingTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmaxExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmaxMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmaxTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmaxMovingTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmaxUnshadedExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmaxUnshadedMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmaxUnshadedExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmaxUnshadedMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmaxDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmaxMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmaxTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmaxMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmaxDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmaxMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmaxTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmaxMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmaxUnshadedDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmaxUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmaxUnshadedDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmaxUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmaxMatte(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxMovingMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxMovingTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxMatte(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxMovingMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxMovingTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxMovingDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxMovingTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxMovingDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxMovingTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxMovingExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxMovingTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxMovingExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxMovingTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmaxMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmaxLOD(CRasterGrid *grid){ #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxLOD(CRasterGrid *grid){ #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmaxMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmaxMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMax() #define depthFilterElse() depthFilterElseZMax() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavg(CRasterGrid *grid){ #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse } void CStochastic::drawTriangleGridZavgMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING } void CStochastic::drawTriangleGridZavgTransparent(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawTriangleGridZavgMovingTransparent(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawPointGridZavg(CRasterGrid *grid){ #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse } void CStochastic::drawPointGridZavgMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING } void CStochastic::drawPointGridZavgTransparent(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawPointGridZavgMovingTransparent(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawTriangleGridZavgUnshaded(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED } void CStochastic::drawTriangleGridZavgUnshadedMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED } void CStochastic::drawPointGridZavgUnshaded(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED } void CStochastic::drawPointGridZavgUnshadedMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED } void CStochastic::drawTriangleGridZavgDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZavgMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZavgTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZavgMovingTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZavgDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZavgMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZavgTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZavgMovingTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZavgUnshadedDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZavgUnshadedMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZavgUnshadedDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZavgUnshadedMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZavgExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZavgMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZavgTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZavgMovingTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZavgExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZavgMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZavgTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZavgMovingTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZavgUnshadedExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZavgUnshadedMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZavgUnshadedExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZavgUnshadedMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZavgDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZavgMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZavgTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZavgMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZavgDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZavgMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZavgTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZavgMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZavgUnshadedDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZavgUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZavgUnshadedDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZavgUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZavgMatte(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgMovingMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgMovingTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgMatte(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgMovingMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgMovingTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgMovingDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgMovingTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgMovingDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgMovingTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgMovingExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgMovingTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgMovingExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgMovingTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZavgMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZavgLOD(CRasterGrid *grid){ #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgLOD(CRasterGrid *grid){ #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZavgMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZavgMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZAvg() #define depthFilterElse() depthFilterElseZAvg() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmid(CRasterGrid *grid){ #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse } void CStochastic::drawTriangleGridZmidMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING } void CStochastic::drawTriangleGridZmidTransparent(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawTriangleGridZmidMovingTransparent(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawPointGridZmid(CRasterGrid *grid){ #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse } void CStochastic::drawPointGridZmidMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING } void CStochastic::drawPointGridZmidTransparent(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawPointGridZmidMovingTransparent(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT } void CStochastic::drawTriangleGridZmidUnshaded(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED } void CStochastic::drawTriangleGridZmidUnshadedMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED } void CStochastic::drawPointGridZmidUnshaded(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED } void CStochastic::drawPointGridZmidUnshadedMoving(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED } void CStochastic::drawTriangleGridZmidDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZmidMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZmidTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZmidMovingTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZmidDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZmidMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZmidTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZmidMovingTransparentDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZmidUnshadedDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZmidUnshadedMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZmidUnshadedDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawPointGridZmidUnshadedMovingDepthBlur(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR } void CStochastic::drawTriangleGridZmidExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmidMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmidTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmidMovingTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmidExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmidMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmidTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmidMovingTransparentExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmidUnshadedExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmidUnshadedMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmidUnshadedExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmidUnshadedMovingExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmidDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmidMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmidTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmidMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmidDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmidMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmidTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmidMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmidUnshadedDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmidUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmidUnshadedDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawPointGridZmidUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_UNSHADED #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_UNSHADED #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES } void CStochastic::drawTriangleGridZmidMatte(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidMovingMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidMovingTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidMatte(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidMovingMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidMovingTransparentMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidMovingDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidMovingTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidMovingDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidMovingTransparentDepthBlurMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidMovingExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidMovingTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidMovingExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidMovingTransparentExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawPointGridZmidMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE } void CStochastic::drawTriangleGridZmidLOD(CRasterGrid *grid){ #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidLOD(CRasterGrid *grid){ #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingTransparentLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingTransparentDepthBlurLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingTransparentExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingTransparentMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawTriangleGridZmidMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() triExtraVariables() focTriExtraVariables() movTriExtraVariables() transTriExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticTriangle.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } void CStochastic::drawPointGridZmidMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid){ #define STOCHASTIC_MOVING #define STOCHASTIC_TRANSPARENT #define STOCHASTIC_FOCAL_BLUR #define STOCHASTIC_EXTRA_SAMPLES #define STOCHASTIC_MATTE #define STOCHASTIC_LOD #define depthFilterIf() depthFilterIfZMid() #define depthFilterElse() depthFilterElseZMid() drawGridHeader() lodExtraVariables() ptExtraVariables() focPtExtraVariables() movPtExtraVariables() transPtExtraVariables() for(numPrimitives=grid->numPrimitives,cPrimitive=grid->primitives;numPrimitives>0;numPrimitives--,cPrimitive++) { if (cPrimitive->xbound[1] < left) continue; if (cPrimitive->ybound[1] < top) continue; if (cPrimitive->xbound[0] >= right) continue; if (cPrimitive->ybound[0] >= bottom) continue; #include "stochasticPoint.h" } #undef depthFilterIf #undef depthFilterElse #undef STOCHASTIC_MOVING #undef STOCHASTIC_TRANSPARENT #undef STOCHASTIC_FOCAL_BLUR #undef STOCHASTIC_EXTRA_SAMPLES #undef STOCHASTIC_MATTE #undef STOCHASTIC_LOD } #endif #ifdef DEFINE_STOCHASTIC_FUNPROTOS void drawTriangleGridZmin(CRasterGrid *grid); void drawTriangleGridZminMoving(CRasterGrid *grid); void drawTriangleGridZminTransparent(CRasterGrid *grid); void drawTriangleGridZminMovingTransparent(CRasterGrid *grid); void drawPointGridZmin(CRasterGrid *grid); void drawPointGridZminMoving(CRasterGrid *grid); void drawPointGridZminTransparent(CRasterGrid *grid); void drawPointGridZminMovingTransparent(CRasterGrid *grid); void drawTriangleGridZminUnshaded(CRasterGrid *grid); void drawTriangleGridZminUnshadedMoving(CRasterGrid *grid); void drawPointGridZminUnshaded(CRasterGrid *grid); void drawPointGridZminUnshadedMoving(CRasterGrid *grid); void drawTriangleGridZminDepthBlur(CRasterGrid *grid); void drawTriangleGridZminMovingDepthBlur(CRasterGrid *grid); void drawTriangleGridZminTransparentDepthBlur(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentDepthBlur(CRasterGrid *grid); void drawPointGridZminDepthBlur(CRasterGrid *grid); void drawPointGridZminMovingDepthBlur(CRasterGrid *grid); void drawPointGridZminTransparentDepthBlur(CRasterGrid *grid); void drawPointGridZminMovingTransparentDepthBlur(CRasterGrid *grid); void drawTriangleGridZminUnshadedDepthBlur(CRasterGrid *grid); void drawTriangleGridZminUnshadedMovingDepthBlur(CRasterGrid *grid); void drawPointGridZminUnshadedDepthBlur(CRasterGrid *grid); void drawPointGridZminUnshadedMovingDepthBlur(CRasterGrid *grid); void drawTriangleGridZminExtraSamples(CRasterGrid *grid); void drawTriangleGridZminMovingExtraSamples(CRasterGrid *grid); void drawTriangleGridZminTransparentExtraSamples(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentExtraSamples(CRasterGrid *grid); void drawPointGridZminExtraSamples(CRasterGrid *grid); void drawPointGridZminMovingExtraSamples(CRasterGrid *grid); void drawPointGridZminTransparentExtraSamples(CRasterGrid *grid); void drawPointGridZminMovingTransparentExtraSamples(CRasterGrid *grid); void drawTriangleGridZminUnshadedExtraSamples(CRasterGrid *grid); void drawTriangleGridZminUnshadedMovingExtraSamples(CRasterGrid *grid); void drawPointGridZminUnshadedExtraSamples(CRasterGrid *grid); void drawPointGridZminUnshadedMovingExtraSamples(CRasterGrid *grid); void drawTriangleGridZminDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZminMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZminTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZminDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZminMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZminTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZminMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZminUnshadedDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZminUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZminUnshadedDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZminUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZminMatte(CRasterGrid *grid); void drawTriangleGridZminMovingMatte(CRasterGrid *grid); void drawTriangleGridZminTransparentMatte(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentMatte(CRasterGrid *grid); void drawPointGridZminMatte(CRasterGrid *grid); void drawPointGridZminMovingMatte(CRasterGrid *grid); void drawPointGridZminTransparentMatte(CRasterGrid *grid); void drawPointGridZminMovingTransparentMatte(CRasterGrid *grid); void drawTriangleGridZminDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZminMovingDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZminTransparentDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentDepthBlurMatte(CRasterGrid *grid); void drawPointGridZminDepthBlurMatte(CRasterGrid *grid); void drawPointGridZminMovingDepthBlurMatte(CRasterGrid *grid); void drawPointGridZminTransparentDepthBlurMatte(CRasterGrid *grid); void drawPointGridZminMovingTransparentDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZminExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZminMovingExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZminTransparentExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZminExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZminMovingExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZminTransparentExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZminMovingTransparentExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZminDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZminMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZminTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZminDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZminMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZminTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZminMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZminLOD(CRasterGrid *grid); void drawTriangleGridZminMovingLOD(CRasterGrid *grid); void drawTriangleGridZminTransparentLOD(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentLOD(CRasterGrid *grid); void drawPointGridZminLOD(CRasterGrid *grid); void drawPointGridZminMovingLOD(CRasterGrid *grid); void drawPointGridZminTransparentLOD(CRasterGrid *grid); void drawPointGridZminMovingTransparentLOD(CRasterGrid *grid); void drawTriangleGridZminDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZminMovingDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZminTransparentDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentDepthBlurLOD(CRasterGrid *grid); void drawPointGridZminDepthBlurLOD(CRasterGrid *grid); void drawPointGridZminMovingDepthBlurLOD(CRasterGrid *grid); void drawPointGridZminTransparentDepthBlurLOD(CRasterGrid *grid); void drawPointGridZminMovingTransparentDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZminExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZminMovingExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZminTransparentExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZminExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZminMovingExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZminTransparentExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZminMovingTransparentExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZminDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZminMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZminTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZminDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZminMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZminTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZminMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZminMatteLOD(CRasterGrid *grid); void drawTriangleGridZminMovingMatteLOD(CRasterGrid *grid); void drawTriangleGridZminTransparentMatteLOD(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentMatteLOD(CRasterGrid *grid); void drawPointGridZminMatteLOD(CRasterGrid *grid); void drawPointGridZminMovingMatteLOD(CRasterGrid *grid); void drawPointGridZminTransparentMatteLOD(CRasterGrid *grid); void drawPointGridZminMovingTransparentMatteLOD(CRasterGrid *grid); void drawTriangleGridZminDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZminMovingDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZminTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZminDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZminMovingDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZminTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZminMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZminExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZminMovingExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZminTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZminExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZminMovingExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZminTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZminMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZminDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZminMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZminTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZminMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZminDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZminMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZminTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZminMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmax(CRasterGrid *grid); void drawTriangleGridZmaxMoving(CRasterGrid *grid); void drawTriangleGridZmaxTransparent(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparent(CRasterGrid *grid); void drawPointGridZmax(CRasterGrid *grid); void drawPointGridZmaxMoving(CRasterGrid *grid); void drawPointGridZmaxTransparent(CRasterGrid *grid); void drawPointGridZmaxMovingTransparent(CRasterGrid *grid); void drawTriangleGridZmaxUnshaded(CRasterGrid *grid); void drawTriangleGridZmaxUnshadedMoving(CRasterGrid *grid); void drawPointGridZmaxUnshaded(CRasterGrid *grid); void drawPointGridZmaxUnshadedMoving(CRasterGrid *grid); void drawTriangleGridZmaxDepthBlur(CRasterGrid *grid); void drawTriangleGridZmaxMovingDepthBlur(CRasterGrid *grid); void drawTriangleGridZmaxTransparentDepthBlur(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentDepthBlur(CRasterGrid *grid); void drawPointGridZmaxDepthBlur(CRasterGrid *grid); void drawPointGridZmaxMovingDepthBlur(CRasterGrid *grid); void drawPointGridZmaxTransparentDepthBlur(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentDepthBlur(CRasterGrid *grid); void drawTriangleGridZmaxUnshadedDepthBlur(CRasterGrid *grid); void drawTriangleGridZmaxUnshadedMovingDepthBlur(CRasterGrid *grid); void drawPointGridZmaxUnshadedDepthBlur(CRasterGrid *grid); void drawPointGridZmaxUnshadedMovingDepthBlur(CRasterGrid *grid); void drawTriangleGridZmaxExtraSamples(CRasterGrid *grid); void drawTriangleGridZmaxMovingExtraSamples(CRasterGrid *grid); void drawTriangleGridZmaxTransparentExtraSamples(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentExtraSamples(CRasterGrid *grid); void drawPointGridZmaxExtraSamples(CRasterGrid *grid); void drawPointGridZmaxMovingExtraSamples(CRasterGrid *grid); void drawPointGridZmaxTransparentExtraSamples(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentExtraSamples(CRasterGrid *grid); void drawTriangleGridZmaxUnshadedExtraSamples(CRasterGrid *grid); void drawTriangleGridZmaxUnshadedMovingExtraSamples(CRasterGrid *grid); void drawPointGridZmaxUnshadedExtraSamples(CRasterGrid *grid); void drawPointGridZmaxUnshadedMovingExtraSamples(CRasterGrid *grid); void drawTriangleGridZmaxDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZmaxMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZmaxTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZmaxDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZmaxMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZmaxTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZmaxUnshadedDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZmaxUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZmaxUnshadedDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZmaxUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZmaxMatte(CRasterGrid *grid); void drawTriangleGridZmaxMovingMatte(CRasterGrid *grid); void drawTriangleGridZmaxTransparentMatte(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentMatte(CRasterGrid *grid); void drawPointGridZmaxMatte(CRasterGrid *grid); void drawPointGridZmaxMovingMatte(CRasterGrid *grid); void drawPointGridZmaxTransparentMatte(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentMatte(CRasterGrid *grid); void drawTriangleGridZmaxDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZmaxMovingDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZmaxTransparentDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentDepthBlurMatte(CRasterGrid *grid); void drawPointGridZmaxDepthBlurMatte(CRasterGrid *grid); void drawPointGridZmaxMovingDepthBlurMatte(CRasterGrid *grid); void drawPointGridZmaxTransparentDepthBlurMatte(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZmaxExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmaxMovingExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmaxTransparentExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmaxExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmaxMovingExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmaxTransparentExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmaxDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmaxMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmaxTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmaxDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmaxMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmaxTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmaxLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingLOD(CRasterGrid *grid); void drawTriangleGridZmaxTransparentLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentLOD(CRasterGrid *grid); void drawPointGridZmaxLOD(CRasterGrid *grid); void drawPointGridZmaxMovingLOD(CRasterGrid *grid); void drawPointGridZmaxTransparentLOD(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentLOD(CRasterGrid *grid); void drawTriangleGridZmaxDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZmaxTransparentDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentDepthBlurLOD(CRasterGrid *grid); void drawPointGridZmaxDepthBlurLOD(CRasterGrid *grid); void drawPointGridZmaxMovingDepthBlurLOD(CRasterGrid *grid); void drawPointGridZmaxTransparentDepthBlurLOD(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZmaxExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmaxTransparentExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmaxExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmaxMovingExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmaxTransparentExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmaxDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmaxTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmaxDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmaxMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmaxTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmaxMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxTransparentMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentMatteLOD(CRasterGrid *grid); void drawPointGridZmaxMatteLOD(CRasterGrid *grid); void drawPointGridZmaxMovingMatteLOD(CRasterGrid *grid); void drawPointGridZmaxTransparentMatteLOD(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZmaxDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZmaxMovingDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZmaxTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmaxExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmaxMovingExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmaxTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmaxMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmaxDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmaxMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmaxTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmaxMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZavg(CRasterGrid *grid); void drawTriangleGridZavgMoving(CRasterGrid *grid); void drawTriangleGridZavgTransparent(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparent(CRasterGrid *grid); void drawPointGridZavg(CRasterGrid *grid); void drawPointGridZavgMoving(CRasterGrid *grid); void drawPointGridZavgTransparent(CRasterGrid *grid); void drawPointGridZavgMovingTransparent(CRasterGrid *grid); void drawTriangleGridZavgUnshaded(CRasterGrid *grid); void drawTriangleGridZavgUnshadedMoving(CRasterGrid *grid); void drawPointGridZavgUnshaded(CRasterGrid *grid); void drawPointGridZavgUnshadedMoving(CRasterGrid *grid); void drawTriangleGridZavgDepthBlur(CRasterGrid *grid); void drawTriangleGridZavgMovingDepthBlur(CRasterGrid *grid); void drawTriangleGridZavgTransparentDepthBlur(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentDepthBlur(CRasterGrid *grid); void drawPointGridZavgDepthBlur(CRasterGrid *grid); void drawPointGridZavgMovingDepthBlur(CRasterGrid *grid); void drawPointGridZavgTransparentDepthBlur(CRasterGrid *grid); void drawPointGridZavgMovingTransparentDepthBlur(CRasterGrid *grid); void drawTriangleGridZavgUnshadedDepthBlur(CRasterGrid *grid); void drawTriangleGridZavgUnshadedMovingDepthBlur(CRasterGrid *grid); void drawPointGridZavgUnshadedDepthBlur(CRasterGrid *grid); void drawPointGridZavgUnshadedMovingDepthBlur(CRasterGrid *grid); void drawTriangleGridZavgExtraSamples(CRasterGrid *grid); void drawTriangleGridZavgMovingExtraSamples(CRasterGrid *grid); void drawTriangleGridZavgTransparentExtraSamples(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentExtraSamples(CRasterGrid *grid); void drawPointGridZavgExtraSamples(CRasterGrid *grid); void drawPointGridZavgMovingExtraSamples(CRasterGrid *grid); void drawPointGridZavgTransparentExtraSamples(CRasterGrid *grid); void drawPointGridZavgMovingTransparentExtraSamples(CRasterGrid *grid); void drawTriangleGridZavgUnshadedExtraSamples(CRasterGrid *grid); void drawTriangleGridZavgUnshadedMovingExtraSamples(CRasterGrid *grid); void drawPointGridZavgUnshadedExtraSamples(CRasterGrid *grid); void drawPointGridZavgUnshadedMovingExtraSamples(CRasterGrid *grid); void drawTriangleGridZavgDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZavgMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZavgTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZavgDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZavgMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZavgTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZavgMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZavgUnshadedDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZavgUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZavgUnshadedDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZavgUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZavgMatte(CRasterGrid *grid); void drawTriangleGridZavgMovingMatte(CRasterGrid *grid); void drawTriangleGridZavgTransparentMatte(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentMatte(CRasterGrid *grid); void drawPointGridZavgMatte(CRasterGrid *grid); void drawPointGridZavgMovingMatte(CRasterGrid *grid); void drawPointGridZavgTransparentMatte(CRasterGrid *grid); void drawPointGridZavgMovingTransparentMatte(CRasterGrid *grid); void drawTriangleGridZavgDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZavgMovingDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZavgTransparentDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentDepthBlurMatte(CRasterGrid *grid); void drawPointGridZavgDepthBlurMatte(CRasterGrid *grid); void drawPointGridZavgMovingDepthBlurMatte(CRasterGrid *grid); void drawPointGridZavgTransparentDepthBlurMatte(CRasterGrid *grid); void drawPointGridZavgMovingTransparentDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZavgExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZavgMovingExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZavgTransparentExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZavgExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZavgMovingExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZavgTransparentExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZavgMovingTransparentExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZavgDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZavgMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZavgTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZavgDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZavgMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZavgTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZavgMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZavgLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingLOD(CRasterGrid *grid); void drawTriangleGridZavgTransparentLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentLOD(CRasterGrid *grid); void drawPointGridZavgLOD(CRasterGrid *grid); void drawPointGridZavgMovingLOD(CRasterGrid *grid); void drawPointGridZavgTransparentLOD(CRasterGrid *grid); void drawPointGridZavgMovingTransparentLOD(CRasterGrid *grid); void drawTriangleGridZavgDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZavgTransparentDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentDepthBlurLOD(CRasterGrid *grid); void drawPointGridZavgDepthBlurLOD(CRasterGrid *grid); void drawPointGridZavgMovingDepthBlurLOD(CRasterGrid *grid); void drawPointGridZavgTransparentDepthBlurLOD(CRasterGrid *grid); void drawPointGridZavgMovingTransparentDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZavgExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZavgTransparentExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZavgExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZavgMovingExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZavgTransparentExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZavgMovingTransparentExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZavgDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZavgTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZavgDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZavgMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZavgTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZavgMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZavgMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgTransparentMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentMatteLOD(CRasterGrid *grid); void drawPointGridZavgMatteLOD(CRasterGrid *grid); void drawPointGridZavgMovingMatteLOD(CRasterGrid *grid); void drawPointGridZavgTransparentMatteLOD(CRasterGrid *grid); void drawPointGridZavgMovingTransparentMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZavgDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZavgMovingDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZavgTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZavgMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZavgExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZavgMovingExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZavgTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZavgMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZavgMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZavgDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZavgMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZavgTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZavgMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmid(CRasterGrid *grid); void drawTriangleGridZmidMoving(CRasterGrid *grid); void drawTriangleGridZmidTransparent(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparent(CRasterGrid *grid); void drawPointGridZmid(CRasterGrid *grid); void drawPointGridZmidMoving(CRasterGrid *grid); void drawPointGridZmidTransparent(CRasterGrid *grid); void drawPointGridZmidMovingTransparent(CRasterGrid *grid); void drawTriangleGridZmidUnshaded(CRasterGrid *grid); void drawTriangleGridZmidUnshadedMoving(CRasterGrid *grid); void drawPointGridZmidUnshaded(CRasterGrid *grid); void drawPointGridZmidUnshadedMoving(CRasterGrid *grid); void drawTriangleGridZmidDepthBlur(CRasterGrid *grid); void drawTriangleGridZmidMovingDepthBlur(CRasterGrid *grid); void drawTriangleGridZmidTransparentDepthBlur(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentDepthBlur(CRasterGrid *grid); void drawPointGridZmidDepthBlur(CRasterGrid *grid); void drawPointGridZmidMovingDepthBlur(CRasterGrid *grid); void drawPointGridZmidTransparentDepthBlur(CRasterGrid *grid); void drawPointGridZmidMovingTransparentDepthBlur(CRasterGrid *grid); void drawTriangleGridZmidUnshadedDepthBlur(CRasterGrid *grid); void drawTriangleGridZmidUnshadedMovingDepthBlur(CRasterGrid *grid); void drawPointGridZmidUnshadedDepthBlur(CRasterGrid *grid); void drawPointGridZmidUnshadedMovingDepthBlur(CRasterGrid *grid); void drawTriangleGridZmidExtraSamples(CRasterGrid *grid); void drawTriangleGridZmidMovingExtraSamples(CRasterGrid *grid); void drawTriangleGridZmidTransparentExtraSamples(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentExtraSamples(CRasterGrid *grid); void drawPointGridZmidExtraSamples(CRasterGrid *grid); void drawPointGridZmidMovingExtraSamples(CRasterGrid *grid); void drawPointGridZmidTransparentExtraSamples(CRasterGrid *grid); void drawPointGridZmidMovingTransparentExtraSamples(CRasterGrid *grid); void drawTriangleGridZmidUnshadedExtraSamples(CRasterGrid *grid); void drawTriangleGridZmidUnshadedMovingExtraSamples(CRasterGrid *grid); void drawPointGridZmidUnshadedExtraSamples(CRasterGrid *grid); void drawPointGridZmidUnshadedMovingExtraSamples(CRasterGrid *grid); void drawTriangleGridZmidDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZmidMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZmidTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZmidDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZmidMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZmidTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZmidMovingTransparentDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZmidUnshadedDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZmidUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZmidUnshadedDepthBlurExtraSamples(CRasterGrid *grid); void drawPointGridZmidUnshadedMovingDepthBlurExtraSamples(CRasterGrid *grid); void drawTriangleGridZmidMatte(CRasterGrid *grid); void drawTriangleGridZmidMovingMatte(CRasterGrid *grid); void drawTriangleGridZmidTransparentMatte(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentMatte(CRasterGrid *grid); void drawPointGridZmidMatte(CRasterGrid *grid); void drawPointGridZmidMovingMatte(CRasterGrid *grid); void drawPointGridZmidTransparentMatte(CRasterGrid *grid); void drawPointGridZmidMovingTransparentMatte(CRasterGrid *grid); void drawTriangleGridZmidDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZmidMovingDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZmidTransparentDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentDepthBlurMatte(CRasterGrid *grid); void drawPointGridZmidDepthBlurMatte(CRasterGrid *grid); void drawPointGridZmidMovingDepthBlurMatte(CRasterGrid *grid); void drawPointGridZmidTransparentDepthBlurMatte(CRasterGrid *grid); void drawPointGridZmidMovingTransparentDepthBlurMatte(CRasterGrid *grid); void drawTriangleGridZmidExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmidMovingExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmidTransparentExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmidExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmidMovingExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmidTransparentExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmidMovingTransparentExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmidDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmidMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmidTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmidDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmidMovingDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmidTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawPointGridZmidMovingTransparentDepthBlurExtraSamplesMatte(CRasterGrid *grid); void drawTriangleGridZmidLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingLOD(CRasterGrid *grid); void drawTriangleGridZmidTransparentLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentLOD(CRasterGrid *grid); void drawPointGridZmidLOD(CRasterGrid *grid); void drawPointGridZmidMovingLOD(CRasterGrid *grid); void drawPointGridZmidTransparentLOD(CRasterGrid *grid); void drawPointGridZmidMovingTransparentLOD(CRasterGrid *grid); void drawTriangleGridZmidDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZmidTransparentDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentDepthBlurLOD(CRasterGrid *grid); void drawPointGridZmidDepthBlurLOD(CRasterGrid *grid); void drawPointGridZmidMovingDepthBlurLOD(CRasterGrid *grid); void drawPointGridZmidTransparentDepthBlurLOD(CRasterGrid *grid); void drawPointGridZmidMovingTransparentDepthBlurLOD(CRasterGrid *grid); void drawTriangleGridZmidExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmidTransparentExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmidExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmidMovingExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmidTransparentExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmidMovingTransparentExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmidDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmidTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmidDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmidMovingDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmidTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawPointGridZmidMovingTransparentDepthBlurExtraSamplesLOD(CRasterGrid *grid); void drawTriangleGridZmidMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidTransparentMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentMatteLOD(CRasterGrid *grid); void drawPointGridZmidMatteLOD(CRasterGrid *grid); void drawPointGridZmidMovingMatteLOD(CRasterGrid *grid); void drawPointGridZmidTransparentMatteLOD(CRasterGrid *grid); void drawPointGridZmidMovingTransparentMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZmidDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZmidMovingDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZmidTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawPointGridZmidMovingTransparentDepthBlurMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmidExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmidMovingExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmidTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmidMovingTransparentExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawTriangleGridZmidMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmidDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmidMovingDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmidTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); void drawPointGridZmidMovingTransparentDepthBlurExtraSamplesMatteLOD(CRasterGrid *grid); #endif