////////////////////////////////////////////////////////////////////// // // Pixie // // Copyright © 1999 - 2003, Okan Arikan // // Contact: okan@cs.berkeley.edu // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // // File : subdivision.h // Classes : CSubdivision // Description : Implements a subdivision surface // //////////////////////////////////////////////////////////////////////// #ifndef SUBDIVISION_H #define SUBDIVISION_H #include "common/global.h" #include "object.h" #include "pl.h" /////////////////////////////////////////////////////////////////////// // Class : CSubdivision // Description : Implements a non-regular catmull-clark subdivision patch // Comments : Regular patches are implemented as bi-cubic patches // Date last edited : 10/12/2002 class CSubdivision : public CSurface { public: CSubdivision(CAttributes *,CXform *,CVertexData *,CParameter *,int,double *); ~CSubdivision(); void bound(float *,float *) const; void tesselate(CShadingContext *); int moving() const { return vertexData->moving; } void sample(int,int,float **,unsigned int &) const; void interpolate(int,float **) const; CVertexData *vertexData; // The variables CParameter *parameters; // The parameters int N; // The valence float *vertex; // The vertex data vector bmin,bmax; private: void projectVertices(float *,double *,int); }; #endif