////////////////////////////////////////////////////////////////////// // // Pixie // // Copyright © 1999 - 2003, Okan Arikan // // Contact: okan@cs.berkeley.edu // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // // File : interface.h // Classes : CInterface // Description : Displays the user interface // //////////////////////////////////////////////////////////////////////// #ifndef INTERFACE_H #define INTERFACE_H #include #include #include #include #include "common/os.h" #include "common/algebra.h" const int MOUSE_LEFT = 1; const int MOUSE_RIGHT = 2; const int DO_ZOOM = 4; /////////////////////////////////////////////////////////////////////// // Class : CInterface // Description : Handles 3D user interface // Comments : // Date last edited : 8/23/2001 class CInterface : public Fl_Gl_Window { public: CInterface(); virtual ~CInterface(); // Fl functions: void draw(); int handle(int); void resize(int,int,int,int); void refresh(); virtual void drawScene(); virtual void leftMouseDown(int,int); virtual void leftMouseUp(int,int); virtual void mouseMove(int,int); virtual void keyDown(char); virtual void keyUp(char); virtual void print(float,float,char *,...); virtual void print(char *,...); int mouseState; vector lastVec; matrix last,lastInverse; matrix current,currentInverse; int width,height; // Of the interface region float fov; float clipMin,clipMax; int active; }; #endif