/* Ming, an SWF output library Copyright (C) 2001 Opaque Industries - http://www.opaque.net/ This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* matrix.h * * $Id: matrix.h,v 1.7 2003/11/08 18:24:57 whamann Exp $ * * Notice: This header file contains declarations of functions and types that * are just used internally. All library functions and types that are supposed * to be publicly accessable are defined in ./src/ming.h. */ #ifndef SWF_MATRIX_H_INCLUDED #define SWF_MATRIX_H_INCLUDED #include "ming.h" #include "output.h" SWFMatrix newSWFMatrix(float a, float b, float c, float d, int x, int y); SWFMatrix SWFMatrix_dup(SWFMatrix matrix); void destroySWFMatrix(SWFMatrix matrix); void SWFOutput_writeMatrix(SWFOutput out, SWFMatrix matrix); SWFMatrix newSWFRotateMatrix(float degrees); int SWFMatrix_numBits(SWFMatrix matrix); void SWFMatrix_set(SWFMatrix m, float a, float b, float c, float d, int x, int y); void SWFMatrix_clearTranslate(SWFMatrix m); void SWFMatrix_clearTransform(SWFMatrix m); void SWFMatrix_apply(SWFMatrix m, double *x, double *y, int xlate); void SWFMatrix_scaleXY(SWFMatrix matrix, float xScale, float yScale); void SWFMatrix_leftMultiply(SWFMatrix ma, SWFMatrix mb); void SWFMatrix_multiply(SWFMatrix a, SWFMatrix b); void SWFMatrix_rotate(SWFMatrix matrix, float radians); void SWFMatrix_scale(SWFMatrix matrix, float factor); void SWFMatrix_translate(SWFMatrix matrix, int dx, int dy); void SWFMatrix_moveTo(SWFMatrix matrix, int x, int y); #endif /* SWF_MATRIX_H_INCLUDED */