/* Ming, an SWF output library Copyright (C) 2001 Opaque Industries - http://www.opaque.net/ This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* sprite.h * * $Id: sprite.h,v 1.8 2003/11/08 18:24:58 whamann Exp $ * * Notice: This header file contains declarations of functions and types that * are just used internally. All library functions and types that are supposed * to be publicly accessable are defined in ./src/ming.h. */ #ifndef SWF_SPRITE_H_INCLUDED #define SWF_SPRITE_H_INCLUDED #include "ming.h" #include "character.h" /* movie clip extends sprite, so we need a public definition */ struct SWFSprite_s { struct SWFCharacter_s character; int frames; int totalFrames; int nBlocks; SWFBlock *blocks; }; void SWFSprite_setNumberOfFrames(SWFSprite sprite, int totalFrames); void SWFSprite_setBlocks(SWFSprite sprite, SWFBlock *blocks, int nBlocks); void SWFSprite_getDependencies(SWFSprite sprite, SWFCharacter** deps, int* nDeps); #endif /* SWF_SPRITE_H_INCLUDED */