/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #ifndef RAYPP_BYTESWAP_H #define RAYPP_BYTESWAP_H #include "config/config.h" namespace RAYPP { template inline void byteswap_helper (byte *) { bool Error_unspecialized_template_used[-(size*size)]; // compile time error would be nice here ... } template<> inline void byteswap_helper<1> (byte *) {} template<> inline void byteswap_helper<2> (byte *val) { swap (val[0],val[1]); } template<> inline void byteswap_helper<4> (byte *val) { swap (val[0],val[3]); swap (val[1],val[2]); } template<> inline void byteswap_helper<8> (byte *val) { swap (val[0],val[7]); swap (val[1],val[6]); swap (val[2],val[5]); swap (val[3],val[4]); } template inline void byteswap (T& val) { byteswap_helper (reinterpret_cast (&val)); } } // namespace RAYPP #endif