/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #ifndef RAYPP_CAMERA_H #define RAYPP_CAMERA_H #include "config/config.h" #include "kernel/initable.h" #include "kernel/transformable.h" #include "kernel/colour.h" namespace RAYPP { /** \class CAMERA kernel/camera.h kernel/camera.h Prototype for all camera classes. */ class CAMERA: public INITABLE, public TRANSFORMABLE { public: /*! Returns the light intensity received by the camera from the direction described by \a u and \a v. Both \a u and \a v must lie in the range [0; 1]. For a normal camera, \a u = \a v = 0 would mean the upper left corner and \a u = \a v = 1 the lower right corner of the image. */ virtual COLOUR Calc_Intensity (float8 u, float8 v) const = 0; }; } // namespace RAYPP #endif