/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #ifndef RAYPP_INTERSECT_INFO_H #define RAYPP_INTERSECT_INFO_H #include "config/config.h" #include "kernel/vector.h" #include "kernel/handle.h" #include "kernel/surface.h" #include "kernel/inside_info.h" namespace RAYPP { /** \class INTERSECT_INFO kernel/intersect_info.h kernel/intersect_info.h Class holding intersection data. */ class INTERSECT_INFO { public: /** */ float8 depth; /** */ VECTOR Normal; /** */ TMPHANDLE Surf; /** */ bool Has_Volume; /** */ INSIDE_INFO Ins; }; } // namespace RAYPP #endif