/* * Ray++ - Object-oriented ray tracing library * Copyright (C) 1998-2001 Martin Reinecke and others. * See the AUTHORS file for more information. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * See the README file for more information. */ #ifndef RAYPP_KERNEL_H #define RAYPP_KERNEL_H #include "kernel/axisbox.h" #include "kernel/camera.h" #include "kernel/colour.h" #include "kernel/constants.h" #include "kernel/error.h" #include "kernel/full_shading_info.h" #include "kernel/geom_ray.h" #include "kernel/globals.h" #include "kernel/handle.h" #include "kernel/initable.h" #include "kernel/inside_info.h" #include "kernel/intersect_info.h" #include "kernel/interval.h" #include "kernel/light.h" #include "kernel/light_array.h" #include "kernel/msg_stream.h" #include "kernel/object.h" #include "kernel/object_queue.h" #include "kernel/output.h" #include "kernel/ray.h" #include "kernel/renderer.h" #include "kernel/shading_info.h" #include "kernel/shape.h" #include "kernel/surface.h" #include "kernel/transform.h" #include "kernel/transformable.h" #include "kernel/vector.h" #include "kernel/volume.h" #include "kernel/world.h" #endif